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authorhistoria <[not public]>2026-07-01 22:30:31 -0400
committerhistoria <[not public]>2026-07-01 22:30:31 -0400
commitc14c2e403c75a913e1a6d962fb6fe64f013adae5 (patch)
tree75070293fe2535b594ac72e501cbf08a3f1146e0 /data/help/attack.yaml
parent8eec7b75ff9c8c368b252373db45fb891732d2ca (diff)
downloadthehouseoficarus-c14c2e403c75a913e1a6d962fb6fe64f013adae5.tar.gz
fix: combat formulas and mob attack types (mobs switch attack styles if safespotting)
Diffstat (limited to 'data/help/attack.yaml')
-rw-r--r--data/help/attack.yaml13
1 files changed, 13 insertions, 0 deletions
diff --git a/data/help/attack.yaml b/data/help/attack.yaml
index fb65ef6..1c41771 100644
--- a/data/help/attack.yaml
+++ b/data/help/attack.yaml
@@ -13,3 +13,16 @@ description: |
Attacks occur at weapon speed on the 600ms tick. Use "style" to change
combat style. Move in any direction to attempt to flee combat.
+
+ Damage formula (OSRS-standard):
+ Max hit = (EffectiveStrength * (StrBonus + 64) + 320) / 640
+ Attack roll = EffectiveAttack * (AttackBonus + 64)
+ Defense roll = (mob.Defense + 9) * (mobDefBonus + 64)
+ Hit chance: if AtkRoll > DefRoll: 1 - (Def+2)/(2*Atk), else Atk/(2*Def)
+ Damage: roll [0, MaxHit], 0 becomes 1
+
+ Effective level = base_level + style_bonus + tech_boosts + 8 (player)
+ base_level + 9 (NPC/defense)
+ base_level + 9 (science, no style bonus)
+
+ See 'combat', 'stats', 'style', and 'science' for details.