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| author | historia <[not public]> | 2026-06-24 20:58:25 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-24 20:58:25 -0400 |
| commit | 9d4b799db4868bcab291b83599ff088763cd4ed6 (patch) | |
| tree | 252f0fcc779acf35243983d643d6399ee2e0cd0b /building_guide/wandering_mobs.md | |
| parent | d25638d98fe63efdeab570ef77e6a6a97f2d7a60 (diff) | |
| download | thehouseoficarus-9d4b799db4868bcab291b83599ff088763cd4ed6.tar.gz | |
feat: new type of non-violent 'combat': work
Diffstat (limited to 'building_guide/wandering_mobs.md')
| -rw-r--r-- | building_guide/wandering_mobs.md | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/building_guide/wandering_mobs.md b/building_guide/wandering_mobs.md new file mode 100644 index 0000000..8d49ed9 --- /dev/null +++ b/building_guide/wandering_mobs.md @@ -0,0 +1,20 @@ +## Wandering Mobs + +Mob wandering is configured per-instance in the room YAML, not on the mob definition: +```yaml +# In a room: +mobs: + - id: man + wander_interval: 10 # attempt to wander every 10 ticks + - id: man + wander_interval: 15 + wander_rooms: [5, 6, 7] # optional — restrict which rooms via exits +``` + +Mobs wander through legal (unconditioned) room exits. When the wander interval expires, +the mob picks a random exit with no conditions and moves through it. If `wander_rooms` +is set, only exits leading to those room IDs are legal. Mobs without `wander_interval` +never wander. Mobs stop wandering while in combat. Dead mobs respawn at their home room. + +--- + |
