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authorhistoria <[not public]>2026-07-07 16:24:27 -0400
committerhistoria <[not public]>2026-07-07 16:24:27 -0400
commitab2597b22ccdb71116992aec78080d9858358d04 (patch)
tree8beae4060c2831c4a68f92b682b5350cfa1d0afb /building_guide/rooms.md
parent3f30fa3eec9c2e2acf9a984ccefb9529a25e688a (diff)
downloadthehouseoficarus-ab2597b22ccdb71116992aec78080d9858358d04.tar.gz
rename flags to global_flags (differentiate from player_flags)
Diffstat (limited to 'building_guide/rooms.md')
-rw-r--r--building_guide/rooms.md10
1 files changed, 5 insertions, 5 deletions
diff --git a/building_guide/rooms.md b/building_guide/rooms.md
index 35fd85a..f77aa42 100644
--- a/building_guide/rooms.md
+++ b/building_guide/rooms.md
@@ -46,7 +46,7 @@ exits:
southeast: 4
```
-Conditional exit — blocked until a world flag is set:
+Conditional exit — blocked until a global flag is set:
```yaml
exits:
north:
@@ -66,7 +66,7 @@ exits:
blocked_message: "The vault door is locked. You need a key."
```
-Conditional exit with compound condition — requires both a world flag AND a player flag:
+Conditional exit with compound condition — requires both a global flag AND a player flag:
```yaml
exits:
north:
@@ -78,7 +78,7 @@ exits:
blocked_message: "The bridge is out, and the toll collector blocks the path."
```
-Exit that sets flags when used — `set_flags` / `set_player_flags` are applied
+Exit that sets flags when used — `set_global_flags` / `set_player_flags` are applied
only when the player actually moves through the exit (not when it's blocked):
```yaml
exits:
@@ -215,7 +215,7 @@ on_enter:
```
**Timed sequences.** A step may also carry a `delay` (ticks to wait before it
-fires) and/or set flags (`set_flags` / `set_player_flags`). If any surviving step
+fires) and/or set flags (`set_global_flags` / `set_player_flags`). If any surviving step
has a delay or sets a flag, the whole sequence runs as a scheduled enter sequence;
plain message-only scripts still print instantly.
@@ -300,7 +300,7 @@ mobs:
### Room triggers — scripted events when flags change
-A room can carry a `triggers:` block. Each trigger watches a player or world flag
+A room can carry a `triggers:` block. Each trigger watches a player or global flag
and fires a sequence of timed steps when that flag's value changes. See `triggers.md`
for the full reference.