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authorhistoria <[not public]>2026-07-09 22:15:54 -0400
committerhistoria <[not public]>2026-07-09 22:15:54 -0400
commitecba7f726f70b37126d852c38c7e3eec7b04d730 (patch)
tree9129215c6e5015336fde1116395336d82bb952d1 /building_guide/courses.md
parentb3d4c616f59ad2519f3a0b77e3b47d6571cd2486 (diff)
downloadthehouseoficarus-ecba7f726f70b37126d852c38c7e3eec7b04d730.tar.gz
feat: old standalone trigger systems completely unified into trigger->condition->action system
Diffstat (limited to 'building_guide/courses.md')
-rw-r--r--building_guide/courses.md3
1 files changed, 2 insertions, 1 deletions
diff --git a/building_guide/courses.md b/building_guide/courses.md
index e799002..d7d2877 100644
--- a/building_guide/courses.md
+++ b/building_guide/courses.md
@@ -91,7 +91,8 @@ Each obstacle room should have an `on_enter` message telling the player which ve
name: "Ventilation Shaft - Corroded Wall"
description: "A towering wall of corroded ventilation panels..."
on_enter:
- - message: "Type 'scramble' to climb the wall."
+ - steps:
+ - messages: ["Type 'scramble' to climb the wall."]
exits:
down:
room: 200