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authorhistoria <[not public]>2026-07-06 23:05:04 -0400
committerhistoria <[not public]>2026-07-06 23:05:04 -0400
commit9292634f2f8d71a53879ff07e1330c671b207d51 (patch)
treedcffadf7f697e8ad0705d787d8f599bdeeedb812 /building_guide/courses.md
parent911aae15f4e869c93239ef7c630c61e1d9d4ef3f (diff)
downloadthehouseoficarus-9292634f2f8d71a53879ff07e1330c671b207d51.tar.gz
feat: split the concept of hidden and impassable exits. add player_flag for discovered hidden exits.
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@@ -6,7 +6,7 @@ Agility courses are defined in `data/courses/<id>.yaml`. Each course defines a s
> Editing courses is done from the **Map screen** in the admin web GUI: select an obstacle room and use its **Course** side-panel tab to create a course, add the room as a step, edit all of its parameters, or remove it. The legacy standalone "Courses" editor tab has been removed.
>
-> When a room is added as a course step, the admin GUI auto-creates **hidden one-way exits** between consecutive obstacle rooms so the in-game map can lay them out correctly. The direction of these hidden exits is chosen by the builder. Hidden exits are invisible in `look` output and cannot be traversed — they exist solely for map rendering. On the map, course links appear as blue dashed one-way arrows (colored via the `map_course` theme token).
+> When a room is added as a course step, the admin GUI auto-creates **always-blocked one-way exits** between consecutive obstacle rooms so the in-game map can lay them out correctly. The direction of these exits is chosen by the builder. Always-blocked exits are impassable to players but visible on the map — they exist solely for map rendering. On the map, course links appear as blue dashed one-way arrows (colored via the `map_course` theme token).
### Course YAML