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authorhistoria <[not public]>2026-07-09 16:09:35 -0400
committerhistoria <[not public]>2026-07-09 16:09:35 -0400
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tree7e566a7e308e7531bbb7d6a3a39239e789f69a3c /building_guide/conditions.md
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downloadthehouseoficarus-b8c90886ef1f3afb8d908aac89028bd177836cae.tar.gz
feat(admin): multi-select with shift+drag for common bulk operations
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-## Conditions Reference
-
-Conditions are used in talk option guards, talk node conditions, exit gates,
-on-enter scripts, on_use / on_look / on_kill interactions,
-exit on_traverse interactions, room descriptions, object descriptions, and
-trigger value matching.
-
-### Simple conditions
-
-A bare `global_flag:` / `player_flag:` check passes when the flag is **set to a truthy
-value** (`true`, a non-zero number, a non-empty string). Add `value:` only when
-you need to match a specific value (e.g. a numeric quest stage). `not: true`
-inverts any check.
-
-```yaml
-# Check a global flag is set
-condition:
- flag: gate_open
-
-# Check a global flag is NOT set
-condition:
- flag: gate_open
- not: true
-
-# Check a player flag is set
-condition:
- player_flag: finished_tutorial
-
-# Check a player flag is NOT set (e.g. only on the first visit)
-condition:
- player_flag: finished_tutorial
- not: true
-
-# Match a specific (non-boolean) value
-condition:
- player_flag: quest_stage
- value: 3
-
-# Check if player has an item
-condition:
- has_item: bronze_key
-
-# Check if player does NOT have an item
-condition:
- has_item: bronze_key
- not: true
-
-# Check if player has enough credits
-condition:
- min_credits: 50
-```
-
-### Compound conditions
-
-All must pass:
-```yaml
-condition:
- all_of:
- - flag: gate_open
- - has_item: pass_stub
-```
-
-Any one must pass:
-```yaml
-condition:
- any_of:
- - has_item: bronze_key
- - has_item: iron_key
- - player_flag: master_of_unlocking
-```
-
-Nested compounds:
-```yaml
-condition:
- all_of:
- - player_flag: quest_started
- - any_of:
- - has_item: wolf_pelt
- - has_item: bear_pelt
-```
-
----
-