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authorhistoria <[not public]>2026-10-01 18:36:36 -0400
committerhistoria <[not public]>2026-10-01 18:36:36 -0400
commit8a94f21bd47c0a00bc415395232dba22fa958837 (patch)
tree3dc9492913315ac98b6eddaec4605e4344cde7d6 /building_guide/admin.md
parent4e2a95503e4ea4c830510f5aea23fac7948ddc41 (diff)
downloadthehouseoficarus-8a94f21bd47c0a00bc415395232dba22fa958837.tar.gz
remove: slop docs
Diffstat (limited to 'building_guide/admin.md')
-rw-r--r--building_guide/admin.md3
1 files changed, 1 insertions, 2 deletions
diff --git a/building_guide/admin.md b/building_guide/admin.md
index b29ed00..a99535a 100644
--- a/building_guide/admin.md
+++ b/building_guide/admin.md
@@ -277,8 +277,7 @@ Editor API requests (including undo/redo) execute as one game-owner task:
file writes and their runtime callbacks/reloads cannot interleave with a tick
or player command. Large edits briefly pause gameplay; slow browser uploads
and downloads do not. Requests are limited to 8 MiB and rejected during game
-shutdown. See [Concurrency & durability](../dev_guide/concurrency.md#admin-editor-isolation)
-for the endpoint inventory and developer rules.
+shutdown.
This does not make every edit automatically hot-reloadable. Existing reload
requirements still apply to definition editors and raw Files edits. Use the