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authorhistoria <[not public]>2026-07-06 17:41:12 -0400
committerhistoria <[not public]>2026-07-06 17:41:12 -0400
commit00554b66df9310073c3b5e1aebd125ea54d9d554 (patch)
tree27ce9751867a00a31d22b08452ddf08a3b4e1513 /building_guide/admin.md
parent94823b52168b44894fb5e9c960358ed02ebb122b (diff)
downloadthehouseoficarus-00554b66df9310073c3b5e1aebd125ea54d9d554.tar.gz
feat: shift+drag to create one-way links on admin map
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@@ -239,7 +239,9 @@ even across sessions.
The map page (`/`) is the main navigation hub:
- Rooms are displayed as colored nodes on a 3D grid, connected by links (bars for two-way, arrows for one-way, X for blocked).
- Click a room node to edit its properties (name, description, color, exits, objects, mobs, spawns).
-- Drag connections between rooms to create or relink exits.
+- **Drag** connections between rooms to create reciprocal exits. **Shift+drag** to create a one-way exit (only the exit from the source room is written; the target room is not modified).
+- **Right-drag** between rooms to delete the exit (full reciprocal; the sidebar Exits tab has a "Remove reverse" button to convert a two-way exit to one-way).
+- If deleting an exit severs a room from the seed grid, the room moves to the "Disconnected Rooms" sidebar. Relink it via the Exits tab "Add" form with its ID and direction.
- Right-click (or long-press) a room to delete it or access advanced options.
- The map uses the same BFS-based grid layout as the in-game map, showing all rooms on the current z-plane.
- Up/down links are shown with special glyphs when connecting rooms on different z-levels.