package main import ( "os" "path/filepath" "gopkg.in/yaml.v3" ) type ConfigKeybindings struct { Quit string `yaml:"quit"` Save string `yaml:"save"` Undo string `yaml:"undo"` Redo string `yaml:"redo"` UnicodeToggle string `yaml:"unicode_toggle"` ColorToggle string `yaml:"color_toggle"` FillToggle string `yaml:"fill_toggle"` Resize string `yaml:"resize"` DrillDown string `yaml:"drill_down"` DrillUp string `yaml:"drill_up"` DeleteSubmap string `yaml:"delete_submap"` } type Config struct { Symbols []Terrain `yaml:"symbols"` Keybindings ConfigKeybindings `yaml:"keybindings"` SubmapBg string `yaml:"submap_bg"` DefaultMapWidth int `yaml:"default_map_width"` DefaultMapHeight int `yaml:"default_map_height"` } func defaultConfig() Config { return Config{ SubmapBg: "236", DefaultMapWidth: 80, DefaultMapHeight: 25, Keybindings: ConfigKeybindings{ Quit: "q", Save: "s", Undo: "u", Redo: "r", UnicodeToggle: "U", ColorToggle: "C", FillToggle: "F", Resize: "R", DrillDown: "enter", DrillUp: "esc", DeleteSubmap: "D", }, Symbols: []Terrain{ {Name: "water", Symbol: "≋", ASCII: "~", Colors: []TerrainColor{{Color: "21", Weight: 30}, {Color: "27", Weight: 30}, {Color: "33", Weight: 20}, {Color: "39", Weight: 20}}}, {Name: "mountains", Symbol: "▲", ASCII: "^", Colors: []TerrainColor{{Color: "243", Weight: 40}, {Color: "247", Weight: 30}, {Color: "250", Weight: 30}}}, {Name: "crater", Symbol: "▼", ASCII: "v", Colors: []TerrainColor{{Color: "243", Weight: 40}, {Color: "247", Weight: 30}, {Color: "250", Weight: 30}}}, {Name: "plains", Symbol: "≡", ASCII: "=", Colors: []TerrainColor{{Color: "106", Weight: 30}, {Color: "70", Weight: 25}, {Color: "64", Weight: 25}, {Color: "71", Weight: 20}}}, {Name: "trees", Symbol: "♣", ASCII: "#", Colors: []TerrainColor{{Color: "28", Weight: 30}, {Color: "34", Weight: 25}, {Color: "22", Weight: 25}, {Color: "29", Weight: 20}}}, {Name: "settlement", Symbol: "⌂", ASCII: "@", Colors: []TerrainColor{{Color: "130", Weight: 40}, {Color: "136", Weight: 30}, {Color: "94", Weight: 30}}}, {Name: "outpost", Symbol: "◈", ASCII: "&", Colors: []TerrainColor{{Color: "172", Weight: 40}, {Color: "166", Weight: 30}, {Color: "130", Weight: 30}}}, {Name: "road", Symbol: "·", ASCII: ".", Colors: []TerrainColor{{Color: "244", Weight: 40}, {Color: "242", Weight: 30}, {Color: "246", Weight: 30}}}, {Name: "desert", Symbol: "░", ASCII: "_", Colors: []TerrainColor{{Color: "178", Weight: 30}, {Color: "180", Weight: 25}, {Color: "222", Weight: 25}, {Color: "179", Weight: 20}}}, {Name: "snow", Symbol: "❄", ASCII: "*", Colors: []TerrainColor{{Color: "255", Weight: 40}, {Color: "254", Weight: 30}, {Color: "250", Weight: 30}}}, {Name: "swamp", Symbol: "≈", ASCII: "%", Colors: []TerrainColor{{Color: "64", Weight: 30}, {Color: "65", Weight: 25}, {Color: "58", Weight: 25}, {Color: "107", Weight: 20}}}, {Name: "cave", Symbol: "◌", ASCII: "n", Colors: []TerrainColor{{Color: "237", Weight: 40}, {Color: "235", Weight: 30}, {Color: "239", Weight: 30}}}, {Name: "wall", Symbol: "█", ASCII: "|", Colors: []TerrainColor{{Color: "240", Weight: 40}, {Color: "238", Weight: 30}, {Color: "242", Weight: 30}}}, {Name: "bridge", Symbol: "▬", ASCII: "-", Colors: []TerrainColor{{Color: "94", Weight: 40}, {Color: "130", Weight: 30}, {Color: "136", Weight: 30}}}, {Name: "lava", Symbol: "▓", ASCII: "L", Colors: []TerrainColor{{Color: "196", Weight: 30}, {Color: "202", Weight: 25}, {Color: "208", Weight: 25}, {Color: "124", Weight: 20}}}, {Name: "ice", Symbol: "▩", ASCII: "I", Colors: []TerrainColor{{Color: "51", Weight: 40}, {Color: "45", Weight: 30}, {Color: "50", Weight: 30}}}, {Name: "ruins", Symbol: "▣", ASCII: "r", Colors: []TerrainColor{{Color: "244", Weight: 35}, {Color: "240", Weight: 35}, {Color: "243", Weight: 30}}}, {Name: "farmland", Symbol: "▤", ASCII: "f", Colors: []TerrainColor{{Color: "142", Weight: 35}, {Color: "143", Weight: 35}, {Color: "106", Weight: 30}}}, {Name: "tower", Symbol: "◬", ASCII: "T", Colors: []TerrainColor{{Color: "220", Weight: 40}, {Color: "214", Weight: 30}, {Color: "222", Weight: 30}}}, {Name: "castle", Symbol: "♜", ASCII: "C", Colors: []TerrainColor{{Color: "248", Weight: 35}, {Color: "244", Weight: 35}, {Color: "136", Weight: 30}}}, {Name: "coast", Symbol: "∼", ASCII: "s", Colors: []TerrainColor{{Color: "33", Weight: 35}, {Color: "39", Weight: 35}, {Color: "27", Weight: 30}}}, {Name: "village", Symbol: "◉", ASCII: "o", Colors: []TerrainColor{{Color: "208", Weight: 35}, {Color: "172", Weight: 35}, {Color: "166", Weight: 30}}}, {Name: "graveyard", Symbol: "☠", ASCII: "y", Colors: []TerrainColor{{Color: "238", Weight: 40}, {Color: "240", Weight: 30}, {Color: "242", Weight: 30}}}, {Name: "tavern", Symbol: "♨", ASCII: "a", Colors: []TerrainColor{{Color: "130", Weight: 35}, {Color: "94", Weight: 35}, {Color: "131", Weight: 30}}}, {Name: "dungeon", Symbol: "◎", ASCII: "d", Colors: []TerrainColor{{Color: "239", Weight: 40}, {Color: "237", Weight: 30}, {Color: "241", Weight: 30}}}, {Name: "forest", Symbol: "♠", ASCII: "F", Colors: []TerrainColor{{Color: "28", Weight: 30}, {Color: "64", Weight: 25}, {Color: "22", Weight: 25}, {Color: "35", Weight: 20}}}, {Name: "shrine", Symbol: "✞", ASCII: "h", Colors: []TerrainColor{{Color: "220", Weight: 35}, {Color: "214", Weight: 35}, {Color: "178", Weight: 30}}}, {Name: "crypt", Symbol: "▦", ASCII: "x", Colors: []TerrainColor{{Color: "236", Weight: 40}, {Color: "238", Weight: 30}, {Color: "240", Weight: 30}}}, {Name: "rift", Symbol: "⚡", ASCII: "i", Colors: []TerrainColor{{Color: "129", Weight: 35}, {Color: "93", Weight: 35}, {Color: "201", Weight: 30}}}, {Name: "oasis", Symbol: "◯", ASCII: "b", Colors: []TerrainColor{{Color: "51", Weight: 35}, {Color: "33", Weight: 35}, {Color: "39", Weight: 30}}}, {Name: "citadel", Symbol: "◘", ASCII: "V", Colors: []TerrainColor{{Color: "250", Weight: 35}, {Color: "248", Weight: 35}, {Color: "253", Weight: 30}}}, {Name: "flowers", Symbol: "⚘", ASCII: "f", Colors: []TerrainColor{{Color: "169", Weight: 35}, {Color: "133", Weight: 35}, {Color: "170", Weight: 30}}}, {Name: "wall/road", Symbol: "═", ASCII: "=", Colors: []TerrainColor{{Color: "243", Weight: 100}}}, {Name: "wall/road", Symbol: "║", ASCII: "|", Colors: []TerrainColor{{Color: "243", Weight: 100}}}, {Name: "wall/road", Symbol: "╔", ASCII: "+", Colors: []TerrainColor{{Color: "243", Weight: 100}}}, {Name: "wall/road", Symbol: "╗", ASCII: "+", Colors: []TerrainColor{{Color: "243", Weight: 100}}}, {Name: "wall/road", Symbol: "╚", ASCII: "+", Colors: []TerrainColor{{Color: "243", Weight: 100}}}, {Name: "wall/road", Symbol: "╝", ASCII: "+", Colors: []TerrainColor{{Color: "243", Weight: 100}}}, {Name: "wall/road", Symbol: "╠", ASCII: "+", Colors: []TerrainColor{{Color: "243", Weight: 100}}}, {Name: "wall/road", Symbol: "╣", ASCII: "+", Colors: []TerrainColor{{Color: "243", Weight: 100}}}, {Name: "wall/road", Symbol: "╦", ASCII: "+", Colors: []TerrainColor{{Color: "243", Weight: 100}}}, {Name: "wall/road", Symbol: "╩", ASCII: "+", Colors: []TerrainColor{{Color: "243", Weight: 100}}}, {Name: "wall/road", Symbol: "╬", ASCII: "+", Colors: []TerrainColor{{Color: "243", Weight: 100}}}, }, } } // findConfigFile checks next to the binary, then XDG_CONFIG_HOME. func findConfigFile() string { // 1. Next to the binary exe, err := os.Executable() if err == nil { dir := filepath.Dir(exe) p := filepath.Join(dir, "config.yaml") if _, err := os.Stat(p); err == nil { return p } } // 2. XDG_CONFIG_HOME/tui-ascii-mapper cfgDir := os.Getenv("XDG_CONFIG_HOME") if cfgDir == "" { home, _ := os.UserHomeDir() cfgDir = filepath.Join(home, ".config") } p := filepath.Join(cfgDir, "tui-ascii-mapper", "config.yaml") if _, err := os.Stat(p); err == nil { return p } return "" } // LoadConfig loads config.yaml, recreating with defaults if missing. func LoadConfig() Config { path := findConfigFile() if path == "" { return defaultConfig() } data, err := os.ReadFile(path) if err != nil { return defaultConfig() } var cfg Config if err := yaml.Unmarshal(data, &cfg); err != nil { return defaultConfig() } return cfg }