## State: World vs Player **World flags** (`set_flags`, checked with `flag`) are shared by every player on the server. A door opened by one player is open for everyone. A lever pulled once changes the world for all. **Player flags** (`set_player_flags`, checked with `player_flag`) are per-character. Quest progress, "has read the sign," "paid the toll" — these are different for each player. Saved to the character YAML and persist across logins. ---