## Mobs Basic combat mob: ```yaml id: "man" name: "man" description: "A shabby-looking man." attack: 1 strength: 1 defense: 1 hp: 7 speed: 5 aggressive: false respawn_ticks: 30 drops: remains: "bones" # always dropped on death loot: - item_id: "credits" weight: 98 quantity: 10 - item_id: "credits" weight: 2 quantity: 150 idle_descriptions: - "scribbles something in a small notebook" - "gazes skyward at the clouds" combat_descriptions: - "is engaged in a fight to the death with %s" ``` Mob with a behavior — can be talked to, toggled, etc: ```yaml id: "guard" name: "Guard" behavior: guard_talk # links to data/behaviors/guard_talk.yaml unique: true # displays as "Guard" not "a guard" protected: true # cannot be attacked attack: 5 strength: 5 defense: 5 hp: 30 speed: 5 aggressive: false respawn_ticks: 60 idle_descriptions: - "scans the area with a watchful eye" - "adjusts the grip on his weapon" ``` Note: `wander_rooms` and `wander_interval` are NOT set on the mob definition. Wander config is per-instance in the room YAML (see Rooms > Mobs section above). ---