package world import "testing" // TestRekeyRoomsUpdatesMobDespawnRooms: DespawnRooms is a live room reference // (sys_triggers compares it against the owner's current room). A room rename // must remap it alongside RoomID/HomeRoomID/WanderRooms, or a transient mob // despawns while its owner never left the allowed room. func TestRekeyRoomsUpdatesMobDespawnRooms(t *testing.T) { s := &MobStore{instances: map[string]*MobInstance{ "m1": { InstanceID: "m1", RoomID: 1, HomeRoomID: 1, WanderRooms: []int{1, 5}, DespawnRooms: []int{1, 5}, }, }} s.RekeyRooms(map[int]int{1: 3, 5: 7}) inst := s.instances["m1"] if inst.RoomID != 3 || inst.HomeRoomID != 3 { t.Fatalf("room/home = %d/%d, want 3/3", inst.RoomID, inst.HomeRoomID) } if got := inst.WanderRooms; len(got) != 2 || got[0] != 3 || got[1] != 7 { t.Fatalf("wander_rooms = %v, want [3 7]", got) } if got := inst.DespawnRooms; len(got) != 2 || got[0] != 3 || got[1] != 7 { t.Fatalf("despawn_rooms = %v, want [3 7]", got) } }