package net import ( "context" "crypto/rand" "crypto/rsa" "crypto/tls" "crypto/x509" "crypto/x509/pkix" "fmt" "log" "math/big" "net" "net/http" "sort" "sync" "sync/atomic" "time" "thehouseoficarus/internal/color" "thehouseoficarus/internal/config" "thehouseoficarus/internal/player" ) type SessionState int const ( StateAccountName SessionState = iota StatePassword StateNewAccountPass StateNewAccount StateMenu StateNewCharName StateRenameAccount StateRenameChar StateRenameCharName StateDeleteChar StatePurgeAccount StateGame StateChangeDesc StateTalk StateTalkSequence StateDropAllConfirm StateRecipeChoice StateHowMany StateProductChoice StateColorChoice StateBank StateHacking StateDangerConfirm StateUndigConfirm ) type Session struct { Conn Conn state atomic.Int32 Account *player.Account Player *player.Player PendingChar string PendingPass string PendingMenu []map[string]string PendingItemID string PendingSkill string PendingLastFlag string PendingBackground bool PendingUndigDir string PendingUndigRoom int // Casino spectator preferences are session-local, owner-goroutine only. CryptoActive bool CryptoBusy bool CryptoEpoch uint64 CryptoCancel context.CancelFunc CryptoSelected string CryptoScreen string CryptoShowHints bool CryptoUnavailable bool PredictionActive bool PredictionEpoch uint64 PredictionCancel context.CancelFunc PredictionSelected string PredictionScreen string PredictionBoardPage int PredictionShowHints bool PredictionUnavailable bool PredictionBusy bool PredictionIDs []string PredictionPage int PredictionSearch string CasinoWatchRoom int CasinoWatchTable string promptVisible bool writeMu sync.Mutex // Disconnect bookkeeping is written by the connection goroutine that // discovered the dead transport (Hub.Remove's deferred path) and read // by the game's per-tick DisconnectTick on the owner goroutine, so both // fields are atomics. Plain fields would be a data race (and, worse, a // lost disconnect: the owner's tick could spin forever on a stale // value). disconnecting atomic.Bool disconnectTicks atomic.Int64 // authName carries the account name for the password-entry state. The // owner goroutine sets it when offering the password prompt, while the // connection goroutine reads it for the off-owner password // verification — so unlike Session.Account (which ONLY the owner may // touch, and which account republish can replace concurrently), it is // an atomic: a plain field read off the owner is a data race. authName atomic.Pointer[string] // Outbound queueing. Transport sessions (telnet/TLS/websocket) are put // into queued mode by startWriter before their input goroutine begins: // Write* then enqueues into outbox, and the dedicated writer goroutine // performs the network I/O with a per-message write deadline. A stalled // or slow client therefore blocks at most its own queue, never the // world; an overflowing queue disconnects only that client. Sessions // without a writer (tests, synthetic conns) keep the legacy synchronous // path so message construction is shared and behavior identical. outbox chan string // closeCh is closed by Close() to tell the writer goroutine to drain the // queue and then close the transport. It is ONLY ever closed, never sent // to: enqueues select on it to drop late writes, so a close can never // race a concurrent send the way closing outbox itself did. closeCh chan struct{} writerOnce sync.Once closeOnce sync.Once writeDone chan struct{} // seq is a monotonically increasing sequence number assigned when the // session is added to a Hub. Hub.AllSessions and Hub.PlayersInRoom sort // sessions by seq so per-tick consumers iterate players in a stable, // registration order instead of Go's randomized map iteration order. // Sessions constructed without being added (e.g. in tests) keep seq=0 // and tie-break by map-append order, which is also deterministic. seq uint64 } // State returns the session's current protocol state. Safe on any // goroutine: the owner writes the state while connection goroutines read // it in the HandleSessionOnOwner dispatch, so a plain field was a data // race (reproduced by the logout-countdown input regression test). func (sess *Session) State() SessionState { return SessionState(sess.state.Load()) } // SetState transitions the session to a new protocol state. // Owner goroutine only. func (sess *Session) SetState(s SessionState) { sess.state.Store(int32(s)) } // SetAuthName records the account name offered for password entry. // Owner goroutine only. func (sess *Session) SetAuthName(name string) { sess.authName.Store(&name) } // AuthName returns the account name recorded for password entry, or "" // when none was recorded. Safe on the connection goroutine. func (sess *Session) AuthName() string { if p := sess.authName.Load(); p != nil { return *p } return "" } // RemoteAddr returns the client's network address when the transport can // report one, or "" for synthetic/test connections. It is immutable for the // life of the connection, so it is safe to read off the owner goroutine. func (sess *Session) RemoteAddr() string { if rc, ok := sess.Conn.(interface{ RemoteAddr() string }); ok { return rc.RemoteAddr() } return "" } // RemoteHost returns the client's IP/host without the ephemeral source port. // Rate-limit keys must use this: RemoteAddr includes a fresh port on every // reconnect, so keying on it lets a reconnecting attacker reset the limiter. // Synthetic/test connections without a transport address return "". func (sess *Session) RemoteHost() string { return remoteHost(sess.RemoteAddr()) } // sessionSeq is the source of Session.seq values. It is incremented under the // adding Hub's mutex, so no extra atomicity is needed for correctness; atomic // access keeps the package-level default counter safe if Hub.Add is ever // called concurrently across hubs (it isn't today, but this is defensive). var sessionSeq atomic.Uint64 type Server struct { config *config.Config telnetLn net.Listener telnetTLSLn net.Listener httpServer *http.Server httpsServer *http.Server httpsTLSConfig *tls.Config hub *Hub handler func(*Session, string) done chan struct{} shutdownOnce sync.Once // finishOnce guards the single close of done: both the graceful // shutdown path and a fatal transport failure (a listener that cannot // bind, an Accept loop that dies) converge on finish, so ListenAndServe // unblocks either way and done is never closed twice. finishOnce sync.Once listenErr error // stopping flips when Shutdown begins so listener goroutines treat // their subsequent Accept/serve errors as expected, not fatal. stopping atomic.Bool // conns counts live sessions across every transport. handleSession // admits against maxConnections so a pre-auth connection flood cannot // hold an unbounded number of reader goroutines, buffers, and outboxes. conns atomic.Int64 // connsByIP bounds concurrent connections from one client address so a // single source cannot exhaust the global cap with idle pre-auth // sockets. Guarded by connsByIPMu. connsByIPMu sync.Mutex connsByIP map[string]int // idleTimeout returns the read timeout armed before each message. It is a // field so tests can drive the idle-drop path without waiting out the // production windows; nil means sessionIdleTimeout. idleTimeout func(*Session) time.Duration } type Hub struct { mu sync.Mutex sessions map[*Session]bool rooms map[int]map[*Session]bool onRemove func(*Session) onDisconnect func(*Session) } // writeQueueBounds bound the outbound queue: maxQueuedMessages before a // client is disconnected for falling behind, writeDeadline per message, and // closeFlushTimeout to drain the queue when the session is closing. const ( maxQueuedMessages = 512 writeDeadline = 5 * time.Second closeFlushTimeout = 2 * time.Second ) // Connection admission and idle-read limits. The listener admits at most // maxConnections live sessions; each read arms an idle deadline (short before // authentication, generous once the session has an account) that every // message resets, so a silent client cannot pin a reader goroutine forever // while legitimate long sessions keep working. const ( maxConnections = 1000 loginReadTimeout = 2 * time.Minute idleReadTimeout = 30 * time.Minute // maxConnectionsPerIP stops one source from exhausting the global // maxConnections with idle pre-auth sockets. maxConnectionsPerIP = 8 ) // admitConnection reserves a connection slot, returning false when the server // is at capacity. Every admitted connection must call releaseConnection. func (s *Server) admitConnection() bool { if s.conns.Add(1) > maxConnections { s.conns.Add(-1) return false } return true } func (s *Server) releaseConnection() { s.conns.Add(-1) } // admitIP reserves a per-address connection slot, returning false when the // address already holds maxConnectionsPerIP. An empty address (synthetic // connections) is always admitted. func (s *Server) admitIP(addr string) bool { ip := remoteHost(addr) if ip == "" { return true } s.connsByIPMu.Lock() defer s.connsByIPMu.Unlock() if s.connsByIP == nil { s.connsByIP = make(map[string]int) } if s.connsByIP[ip] >= maxConnectionsPerIP { return false } s.connsByIP[ip]++ return true } func (s *Server) releaseIP(addr string) { ip := remoteHost(addr) if ip == "" { return } s.connsByIPMu.Lock() defer s.connsByIPMu.Unlock() if s.connsByIP[ip] <= 1 { delete(s.connsByIP, ip) return } s.connsByIP[ip]-- } // remoteHost strips the port from a network address, returning it verbatim // when it has none. func remoteHost(addr string) string { if addr == "" { return "" } if host, _, err := net.SplitHostPort(addr); err == nil { return host } return addr } // sessionIdleTimeout returns the read timeout to arm for this session. func (s *Server) sessionIdleTimeout(sess *Session) time.Duration { if s.idleTimeout != nil { return s.idleTimeout(sess) } return sessionIdleTimeout(sess) } // sessionIdleTimeout returns the read timeout for a session: the account-name // and password prompts get a short window (pre-auth sockets are the ones an // anonymous flood targets), everything else gets a generous idle timeout. func sessionIdleTimeout(sess *Session) time.Duration { switch sess.State() { case StateAccountName, StatePassword, StateNewAccountPass, StateNewAccount: return loginReadTimeout default: return idleReadTimeout } } // armReadDeadline sets an idle read deadline on the session's transport when // it supports one. tcpConn and wsConn (both in this package) expose their // underlying connection, so telnet, telnet-TLS, and websocket are all covered. func armReadDeadline(sess *Session, d time.Duration) { deadline := time.Now().Add(d) switch c := sess.Conn.(type) { case *tcpConn: _ = c.conn.SetReadDeadline(deadline) case *wsConn: _ = c.conn.SetReadDeadline(deadline) } } // StartWriter puts the session into queued mode: writes are enqueued and a // dedicated goroutine drains the queue to the network with per-message write // deadlines. The goroutine exits after Close() — draining whatever was // queued first — and closes the transport, so a Close() during shutdown // flushes pending output before the socket drops. // Must be called before the session's input goroutine starts. func (sess *Session) StartWriter() { sess.writerOnce.Do(func() { sess.outbox = make(chan string, maxQueuedMessages) sess.closeCh = make(chan struct{}) sess.writeDone = make(chan struct{}) go func() { defer close(sess.writeDone) writeOne := func(msg string) bool { if dl, ok := sess.Conn.(interface { SetWriteDeadline(time.Time) error }); ok { _ = dl.SetWriteDeadline(time.Now().Add(writeDeadline)) } if _, err := sess.Conn.Write([]byte(msg)); err != nil { log.Printf("session write error: %v", err) // Abandon the queue and drop the transport; the input // goroutine notices the closed connection on its next // read and performs normal removal. sess.Conn.Close() return false } return true } for { select { case msg := <-sess.outbox: if !writeOne(msg) { return } case <-sess.closeCh: // Drain whatever was queued before the close, then // flush any final bytes and close the transport. for { select { case msg := <-sess.outbox: if !writeOne(msg) { return } default: if dl, ok := sess.Conn.(interface { SetWriteDeadline(time.Time) error }); ok { _ = dl.SetWriteDeadline(time.Now().Add(closeFlushTimeout)) } sess.Conn.Close() return } } } } }() }) } // enqueue appends msg to the outbound queue. When the client's queue is full // the session is disconnected instead of blocking the caller: the world must // never wait on a single slow client. Writes racing a Close() are dropped, // never panicked on: closeCh is only ever closed (never sent to), and outbox // itself is never closed, so no close/send race exists. func (sess *Session) enqueue(msg string) { select { case <-sess.closeCh: return default: } select { case sess.outbox <- msg: default: log.Printf("session write queue overflow; disconnecting slow client") sess.Close() } } func NewHub() *Hub { return &Hub{ sessions: make(map[*Session]bool), rooms: make(map[int]map[*Session]bool), } } // StartDisconnect arms the graceful-disconnect countdown. Called by the // connection goroutine that discovered the dead transport; DisconnectTick // (on the game owner) counts the session down and hard-removes it. func (sess *Session) StartDisconnect(ticks int) { sess.disconnectTicks.Store(int64(ticks)) sess.disconnecting.Store(true) } // IsDisconnecting reports whether the graceful-disconnect countdown has // been armed. Safe to call from any goroutine. func (sess *Session) IsDisconnecting() bool { return sess.disconnecting.Load() } // TickDisconnectCountdown decrements the armed countdown and reports // whether it has expired. Called only from the game's DisconnectTick // (owner goroutine); safe against a concurrent StartDisconnect. func (sess *Session) TickDisconnectCountdown() bool { return sess.disconnectTicks.Add(-1) <= 0 } func (h *Hub) OnRemove(cb func(*Session)) { h.mu.Lock() defer h.mu.Unlock() h.onRemove = cb } func (h *Hub) OnDisconnect(cb func(*Session)) { h.mu.Lock() defer h.mu.Unlock() h.onDisconnect = cb } func (h *Hub) Add(s *Session) { h.mu.Lock() defer h.mu.Unlock() s.seq = sessionSeq.Add(1) h.sessions[s] = true } // SetSessionPlayer assigns a session's live-character pointer while holding the // Hub mutex. The owner goroutine writes Player here; Hub.Remove (a connection // goroutine) reads it under the same mutex, so the pointer is synchronized // instead of a data race. func (h *Hub) SetSessionPlayer(s *Session, p *player.Player) { h.mu.Lock() s.Player = p h.mu.Unlock() } func (h *Hub) Remove(s *Session) { h.mu.Lock() if s.Player != nil && !s.IsDisconnecting() { s.StartDisconnect(10) onDisconnect := h.onDisconnect h.mu.Unlock() if onDisconnect != nil { onDisconnect(s) } return } callback := h.hardRemoveLocked(s) h.mu.Unlock() // The removal callback runs outside the Hub mutex: it performs saves // and game-state cleanup, and must never serialize behind (or hold up) // Hub membership operations. if callback != nil { callback(s) } } func (h *Hub) HardRemove(s *Session) { h.mu.Lock() callback := h.hardRemoveLocked(s) h.mu.Unlock() if callback != nil { callback(s) } } // hardRemoveLocked removes the session from all membership structures and // returns the removal callback for the caller to invoke AFTER releasing the // Hub mutex (nil when none is registered). func (h *Hub) hardRemoveLocked(s *Session) func(*Session) { delete(h.sessions, s) for _, room := range h.rooms { delete(room, s) } return h.onRemove } func (h *Hub) EnterRoom(s *Session, roomID int) { h.mu.Lock() defer h.mu.Unlock() // A detailed table watch is scoped to the room it was set in: entering any // room stops it, so leaving and returning does not silently resume it. s.CasinoWatchRoom = 0 s.CasinoWatchTable = "" s.CryptoActive = false s.CryptoEpoch++ s.CryptoBusy = false s.CryptoSelected = "" s.CryptoScreen = "" s.CryptoShowHints = false s.CryptoUnavailable = false if s.CryptoCancel != nil { s.CryptoCancel() s.CryptoCancel = nil } s.PredictionActive = false if s.PredictionCancel != nil { s.PredictionCancel() s.PredictionCancel = nil } s.PredictionEpoch++ s.PredictionBusy = false s.PredictionSelected = "" h.leaveRoomLocked(s) if h.rooms[roomID] == nil { h.rooms[roomID] = make(map[*Session]bool) } h.rooms[roomID][s] = true } func (h *Hub) LeaveRoom(s *Session) { h.mu.Lock() defer h.mu.Unlock() h.leaveRoomLocked(s) } func (h *Hub) leaveRoomLocked(s *Session) { for _, room := range h.rooms { delete(room, s) } } // RekeyRooms remaps Hub room membership buckets per idMap (oldID -> newID). // Uses delete-all-then-set-all so a swap (A<->B) cannot clobber an entry // mid-rekey. Sessions' own player state is migrated by the game layer; this // only moves the membership buckets. func (h *Hub) RekeyRooms(idMap map[int]int) { h.mu.Lock() defer h.mu.Unlock() if len(idMap) == 0 { return } moved := make(map[int]map[*Session]bool, len(h.rooms)) for id, set := range h.rooms { if newID, ok := idMap[id]; ok && newID != id { moved[newID] = set delete(h.rooms, id) } } for newID, set := range moved { h.rooms[newID] = set } } func (h *Hub) AllSessions() []*Session { h.mu.Lock() defer h.mu.Unlock() var out []*Session for s := range h.sessions { out = append(out, s) } sort.SliceStable(out, func(i, j int) bool { return out[i].seq < out[j].seq }) return out } func (h *Hub) PlayersInRoom(roomID int) []*Session { h.mu.Lock() defer h.mu.Unlock() var out []*Session if room, ok := h.rooms[roomID]; ok { for s := range room { out = append(out, s) } } sort.SliceStable(out, func(i, j int) bool { return out[i].seq < out[j].seq }) return out } func NewServer(cfg *config.Config) (*Server, error) { s := &Server{ config: cfg, hub: NewHub(), done: make(chan struct{}), } if cfg.Telnet.Enabled { addr := fmt.Sprintf(":%d", cfg.Telnet.Port) ln, err := net.Listen("tcp", addr) if err != nil { return nil, fmt.Errorf("telnet listen: %w", err) } s.telnetLn = ln } if cfg.TelnetTLS.Enabled { cert, err := loadOrGenerateCert(cfg, "telnet_tls") if err != nil { return nil, fmt.Errorf("telnet_tls cert: %w", err) } tlsCfg := &tls.Config{ Certificates: []tls.Certificate{cert}, MinVersion: tls.VersionTLS12, } addr := fmt.Sprintf(":%d", cfg.TelnetTLS.Port) ln, err := net.Listen("tcp", addr) if err != nil { return nil, fmt.Errorf("telnet_tls listen: %w", err) } s.telnetTLSLn = tls.NewListener(ln, tlsCfg) } if cfg.HTTP.Enabled { s.httpServer = &http.Server{ Addr: fmt.Sprintf(":%d", cfg.HTTP.Port), Handler: newHTTPMux(s), ReadHeaderTimeout: 10 * time.Second, IdleTimeout: 60 * time.Second, } } if cfg.HTTPS.Enabled { cert, err := loadOrGenerateCert(cfg, "https") if err != nil { return nil, fmt.Errorf("https cert: %w", err) } s.httpsTLSConfig = &tls.Config{ Certificates: []tls.Certificate{cert}, MinVersion: tls.VersionTLS12, } s.httpsServer = &http.Server{ Addr: fmt.Sprintf(":%d", cfg.HTTPS.Port), Handler: newHTTPMux(s), ReadHeaderTimeout: 10 * time.Second, IdleTimeout: 60 * time.Second, } } return s, nil } func loadOrGenerateCert(cfg *config.Config, service string) (tls.Certificate, error) { // A half-configured cert pair must fail loudly: silently falling back to a // self-signed cert makes clients fail verification with a confusing error. if (cfg.TLS.CertFile == "") != (cfg.TLS.KeyFile == "") { return tls.Certificate{}, fmt.Errorf("%s: tls.cert_file and tls.key_file must be set together", service) } if cfg.TLS.CertFile != "" && cfg.TLS.KeyFile != "" { return tls.LoadX509KeyPair(cfg.TLS.CertFile, cfg.TLS.KeyFile) } log.Printf("%s: using self-signed certificate (no shared tls cert configured)", service) return generateSelfSignedCert() } func generateSelfSignedCert() (tls.Certificate, error) { key, err := rsa.GenerateKey(rand.Reader, 2048) if err != nil { return tls.Certificate{}, fmt.Errorf("rsa key generation: %w", err) } serial, err := rand.Int(rand.Reader, new(big.Int).Lsh(big.NewInt(1), 128)) if err != nil { return tls.Certificate{}, fmt.Errorf("serial number: %w", err) } now := time.Now() template := &x509.Certificate{ SerialNumber: serial, Subject: pkix.Name{ CommonName: "THOI Self-Signed Certificate", }, NotBefore: now.Add(-1 * time.Hour), NotAfter: now.Add(365 * 24 * time.Hour), KeyUsage: x509.KeyUsageKeyEncipherment | x509.KeyUsageDigitalSignature, ExtKeyUsage: []x509.ExtKeyUsage{x509.ExtKeyUsageServerAuth}, BasicConstraintsValid: true, IsCA: true, DNSNames: []string{"localhost"}, IPAddresses: []net.IP{net.ParseIP("127.0.0.1"), net.ParseIP("::1")}, } certDER, err := x509.CreateCertificate(rand.Reader, template, template, &key.PublicKey, key) if err != nil { return tls.Certificate{}, fmt.Errorf("x509 creation: %w", err) } return tls.Certificate{ Certificate: [][]byte{certDER}, PrivateKey: key, }, nil } func (s *Server) Hub() *Hub { return s.hub } func (s *Server) ListenAndServe(handler func(*Session, string)) error { s.handler = handler if s.telnetLn != nil { go s.serveTelnet() } if s.telnetTLSLn != nil { go s.serveTelnetTLS() } if s.httpServer != nil { go s.serveHTTP() } if s.httpsServer != nil { go s.serveHTTPS() } if s.telnetLn == nil && s.telnetTLSLn == nil && s.httpServer == nil && s.httpsServer == nil { return fmt.Errorf("no listeners configured") } // Block until Shutdown is called (or a fatal listener error occurs). <-s.done return s.listenErr } // finish records the terminal transport error (nil for a clean shutdown) // exactly once and unblocks ListenAndServe. Fatal transport failures — a // listener that cannot bind or an Accept loop that dies outside shutdown — // reach it too, so a misconfigured server does not sit running with no way // in. func (s *Server) finish(err error) { s.finishOnce.Do(func() { s.listenErr = err close(s.done) }) } // Shutdown stops all transports: HTTP(S) servers drain, listeners close, and // every session is closed (its outbound queue drains first). ListenAndServe // returns after Shutdown completes. It is safe to call more than once. func (s *Server) Shutdown() { s.shutdownOnce.Do(func() { // Before touching any listener: goroutines serving those listeners // check this flag so their resulting errors are not reported as // fatal. s.stopping.Store(true) if s.httpServer != nil { ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second) defer cancel() _ = s.httpServer.Shutdown(ctx) } if s.httpsServer != nil { ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second) defer cancel() _ = s.httpsServer.Shutdown(ctx) } if s.telnetLn != nil { s.telnetLn.Close() } if s.telnetTLSLn != nil { s.telnetTLSLn.Close() } for _, sess := range s.hub.AllSessions() { sess.Close() } // Give each writer goroutine a bounded window to flush its outbound // queue before the process exits; otherwise shutdown and refund // messages can be truncated for slower clients. flushDeadline := time.Now().Add(2 * time.Second) for _, sess := range s.hub.AllSessions() { if sess.writeDone == nil { continue } remaining := time.Until(flushDeadline) if remaining <= 0 { break } select { case <-sess.writeDone: case <-time.After(remaining): } } s.finish(nil) }) <-s.done } func (s *Server) serveTelnet() { for { conn, err := s.telnetLn.Accept() if err != nil { if !s.stopping.Load() { log.Printf("telnet listener error: %v", err) s.finish(fmt.Errorf("telnet listener: %w", err)) } return } sess := &Session{ Conn: newTCPConn(conn), } sess.SetState(StateAccountName) // Queued writes like the websocket transport: a dedicated writer // goroutine performs the I/O with per-message deadlines, so a slow // or stalled telnet client can never block game code. sess.StartWriter() s.hub.Add(sess) go s.handleSession(sess, s.handler) } } func (s *Server) serveTelnetTLS() { for { conn, err := s.telnetTLSLn.Accept() if err != nil { if !s.stopping.Load() { log.Printf("telnet+tls listener error: %v", err) s.finish(fmt.Errorf("telnet+tls listener: %w", err)) } return } sess := &Session{ Conn: newTCPConn(conn), } sess.SetState(StateAccountName) sess.StartWriter() s.hub.Add(sess) go s.handleSession(sess, s.handler) } } func (s *Server) serveHTTP() { err := s.httpServer.ListenAndServe() if err != nil && err != http.ErrServerClosed { log.Printf("http server error: %v", err) if !s.stopping.Load() { s.finish(fmt.Errorf("http server: %w", err)) } } } func (s *Server) serveHTTPS() { addr := fmt.Sprintf(":%d", s.config.HTTPS.Port) ln, err := net.Listen("tcp", addr) if err != nil { log.Printf("https server error: %v", err) if !s.stopping.Load() { s.finish(fmt.Errorf("https listen: %w", err)) } return } tlsLn := tls.NewListener(ln, s.httpsTLSConfig) if err := s.httpsServer.Serve(tlsLn); err != nil && err != http.ErrServerClosed { log.Printf("https server error: %v", err) if !s.stopping.Load() { s.finish(fmt.Errorf("https server: %w", err)) } } } func (s *Server) handleSession(sess *Session, handler func(*Session, string)) { defer func() { if r := recover(); r != nil { log.Printf("session panic: %v", r) } s.hub.Remove(sess) sess.Close() }() // Admit before reading anything: an over-capacity connection (including // one arriving through the websocket transport, whose handler shares this // path) is told so and dropped without holding a read loop. if !s.admitConnection() { sess.Write("Server is at full capacity. Please try again later.\r\n") return } defer s.releaseConnection() remoteAddr := sess.RemoteAddr() if !s.admitIP(remoteAddr) { sess.Write("Too many connections from your address. Please try again later.\r\n") return } defer s.releaseIP(remoteAddr) sess.Write("\033[2J\033[H") sess.Write(WelcomeBanner()) sess.Write("What's your account name? ") for { // Re-armed every iteration so any message from the client resets the // idle countdown. armReadDeadline(sess, s.sessionIdleTimeout(sess)) line, err := sess.Conn.ReadMessage() if err != nil { log.Printf("session read error: %v", err) return } if len(line) > maxLineLength { line = truncateLine(line, maxLineLength) } handler(sess, line) } } // wrap applies the player's wrap_width option to outgoing text. It is a no-op // before login (no Player) so the welcome banner is never reflowed. The width // is clamped to a minimum of 80 columns. func (sess *Session) wrap(msg string) string { if sess.Player == nil { return msg } width := sess.Player.OptionInt("wrap_width") if width < 80 { width = 80 } return color.WrapANSI(msg, width) } // ClearPrompt marks the prompt as consumed so the next Write/WriteLine does not // emit a leading \r\n. Useful for clients that locally advance the line on Enter. func (sess *Session) ClearPrompt() { sess.writeMu.Lock() defer sess.writeMu.Unlock() sess.promptVisible = false } // dispatch delivers a fully-formatted message to the transport: enqueued in // queued mode (the writer goroutine owns the network), written synchronously // in direct mode (tests, synthetic conns). Caller holds writeMu. func (sess *Session) dispatch(msg string) { if sess.outbox != nil { sess.enqueue(msg) return } sess.Conn.Write([]byte(msg)) } // echoController is implemented by transports whose echo negotiation can be // expressed as bytes: queued sessions send those bytes through the session // writer so a stalled client cannot block the caller (the game owner), // while the local echo state is applied immediately via SetEchoState. type echoController interface { EchoSequence(on bool) []byte SetEchoState(on bool) } // SetEcho toggles client echo. Queued sessions transmit the negotiation // through the outbound queue (keeping prompt bookkeeping untouched); direct // sessions and transports without byte-expressible negotiation write inline. func (sess *Session) SetEcho(on bool) { if sess.outbox != nil { if ec, ok := sess.Conn.(echoController); ok { ec.SetEchoState(on) sess.writeMu.Lock() defer sess.writeMu.Unlock() sess.dispatch(string(ec.EchoSequence(on))) return } } _ = sess.Conn.SetEcho(on) } // Write sends raw text with no wrapping. Used for prompts and partial lines. func (sess *Session) Write(msg string) { sess.writeMu.Lock() defer sess.writeMu.Unlock() if sess.promptVisible { sess.dispatch("\r\n") sess.promptVisible = false } sess.dispatch(msg) } func (sess *Session) WriteLine(msg string) { msg = sess.wrap(msg) sess.writeMu.Lock() defer sess.writeMu.Unlock() if sess.promptVisible { sess.dispatch("\r\n") sess.promptVisible = false } sess.dispatch(msg + "\r\n") } func (sess *Session) WriteLines(lines ...string) { sess.writeMu.Lock() defer sess.writeMu.Unlock() for i, l := range lines { if i == 0 && sess.promptVisible { sess.dispatch("\r\n") sess.promptVisible = false } sess.dispatch(sess.wrap(l) + "\r\n") } } func (sess *Session) Writef(format string, args ...interface{}) { msg := sess.wrap(fmt.Sprintf(format, args...)) sess.writeMu.Lock() defer sess.writeMu.Unlock() if sess.promptVisible { sess.dispatch("\r\n") sess.promptVisible = false } sess.dispatch(msg) } func (sess *Session) WritePrompt(prompt string) { sess.writeMu.Lock() defer sess.writeMu.Unlock() if sess.promptVisible { return } sess.dispatch(prompt) sess.promptVisible = true } func (sess *Session) Reprompt(prompt string) { sess.writeMu.Lock() defer sess.writeMu.Unlock() sess.dispatch(prompt) sess.promptVisible = true } // Close stops the session. In queued mode it signals the writer goroutine, // which drains pending messages and then closes the transport; in direct // mode it closes the transport immediately. Idempotent. func (sess *Session) Close() error { var err error sess.closeOnce.Do(func() { if sess.closeCh != nil { close(sess.closeCh) return } err = sess.Conn.Close() }) return err }