package item import "testing" // TestHouseEdgeItemDefinitions pins the two house-edge reference items: the // tile shows whole percent, the computus shows hundredths. Neither stacks // (the precision is a capability, not a quantity) and both are valuable // enough that a player will bank them rather than drop them. func TestHouseEdgeItemDefinitions(t *testing.T) { store := NewItemStore("../../data") for _, tc := range []struct { id string precision int }{ {"house_edge_tile", 0}, {"house_edge_computus", 2}, } { def, err := store.Load(tc.id) if err != nil { t.Fatalf("load %s: %v", tc.id, err) } if def.HouseEdgePrecision == nil || *def.HouseEdgePrecision != tc.precision { t.Fatalf("%s: house_edge_precision = %v, want %d", tc.id, def.HouseEdgePrecision, tc.precision) } if def.Stackable { t.Fatalf("%s must not stack (its precision is a capability, not a quantity)", tc.id) } } }