package game import ( "fmt" "sort" "strconv" "strings" "thehouseoficarus/internal/casino" "thehouseoficarus/internal/color" ) // The tracker is descriptive, not predictive. All statistics share the same // bounded history window; zero pockets count in the percentage denominator. func renderRouletteTracker(s *casino.RouletteSnapshot, mode string, unicode bool) string { const width = 72 // same 74-column footprint as the betting board b := rouletteBorders(unicode) ink := func(text string) string { return rouletteInk(mode, text) } pocket := func(n string) string { bg, name := roulettePocketColor(n) if mode == "none" || mode == "" { n += name[:1] } return roulettePaint(mode, rouletteCenter(n, 4), bg) } accent := func(text string, fg int) string { return color.Render(mode, color.ColorSpec{Fg: fg, Bg: -1, Bold: true}, text) } counts := map[string]int{} colors := [3]int{} // black, red, green for _, n := range s.History { counts[n]++ bg, _ := roulettePocketColor(n) colors[bg]++ } var recent []string for i := len(s.History) - 1; i >= 0 && len(recent) < 8; i-- { recent = append(recent, pocket(s.History[i])) } recentText := "-- awaiting the first spin --" if len(recent) > 0 { recentText = strings.Join(recent, " ") } // Numeric tie-breaking keeps the display stable. Cold includes pockets // not yet hit, but we never label an unhit pocket as hot. numbers := []string{"0"} if s.DoubleZero { numbers = append(numbers, "00") } for n := 1; n <= 36; n++ { numbers = append(numbers, strconv.Itoa(n)) } ranked := func(hot bool) string { if len(s.History) == 0 { return ink("--") } order := append([]string(nil), numbers...) sort.SliceStable(order, func(i, j int) bool { if hot { return counts[order[i]] > counts[order[j]] } return counts[order[i]] < counts[order[j]] }) var cells []string for _, n := range order { if len(cells) == 3 || hot && counts[n] == 0 { break } cells = append(cells, pocket(n)+ink(fmt.Sprintf("(%d)", counts[n]))) } return strings.Join(cells, " ") } percentage := func(label string, bg int) string { value := "--" if len(s.History) > 0 { value = fmt.Sprintf("%.1f%%", 100*float64(colors[bg])/float64(len(s.History))) } return roulettePaint(mode, " "+label+" "+value+" ", bg) } hot := accent("Hot: ", 9) + ranked(true) cold := accent("Cold: ", 14) + ranked(false) ranking := hot + ink(strings.Repeat(" ", 34-color.VisibleLen(hot))+" | ") + cold spinLabel := "spins" if len(s.History) == 1 { spinLabel = "spin" } title := fmt.Sprintf(" History: last %d %s ", len(s.History), spinLabel) row := func(text string) string { return ink(b.v+" ") + text + ink(strings.Repeat(" ", width-1-color.VisibleLen(text))+b.v) } return strings.Join([]string{ ink(b.tl+b.h) + accent(title, 14) + ink(strings.Repeat(b.h, width-1-len(title))+b.tr), row(ink("Recent: ") + recentText), row(ranking), row(percentage("Red", 1) + ink(" | ") + percentage("Black", 0) + ink(" | ") + percentage("Zero", 2)), ink(b.bl + strings.Repeat(b.h, width) + b.br), }, "\n") }