package game import ( "strings" "testing" "thehouseoficarus/internal/casino" "thehouseoficarus/internal/net" "thehouseoficarus/internal/player" ) func TestCasinoHelpTopics(t *testing.T) { g := &Game{Deps: Deps{DataDir: "../../data"}} conn := &casinoTestConn{} sess := &net.Session{Player: player.New("alice"), Conn: conn} for topic, want := range map[string]string{ "casino": "Profit odds", "play": "Casino quick guide", "blackjack": "3:2", "baccarat": "0.95:1", "slots": "243", "roulette": "35:1", "racetrack": "17/37", "zero": "Jeu Zero", } { conn.data = nil g.doHelp(sess, topic) if !strings.Contains(string(conn.data), want) { t.Errorf("help %s: %s", topic, conn.data) } } } func TestTableHelpTeachesCurrentGame(t *testing.T) { for _, game := range []casino.GameName{casino.GameBlackjack, casino.GameBaccarat, casino.GameRoulette} { g, sess, conn := uxCasinoGame(t) g.DataDir = "../../data" g.Casino.Join(1, casino.TableConfig{ID: "test", Game: game}, "alice") conn.data = nil g.executeTableStatus(sess, []string{"help"}, "table help") text := stripANSI(string(conn.data)) if strings.Contains(text, "No help") || !strings.Contains(text, "Table controls") || !strings.Contains(text, "pays") && !strings.Contains(text, "35:1") { t.Fatalf("help %s: %s", game, text) } if game != casino.GameBlackjack && strings.Contains(text, "insurance / decline") { t.Fatalf("blackjack-only controls shown for %s", game) } } g, sess, conn := uxCasinoGame(t) g.DataDir = "../../data" g.executeTableStatus(sess, []string{"help"}, "table help") if !strings.Contains(string(conn.data), "Casino quick guide") { t.Fatal("unseated players cannot learn the games") } } func TestTableHelpAtSlotMachine(t *testing.T) { g, sess, conn := uxCasinoGame(t) g.DataDir = "../../data" g.Casino.JoinMachine(1, casino.MachineConfig{ID: "slots", Game: casino.GameSlots}, "alice") g.executeTableStatus(sess, []string{"help"}, "table help") if !strings.Contains(string(conn.data), "Slots quick guide") { t.Fatal("machine player did not get the slots guide") } }