package game import ( "fmt" "thehouseoficarus/internal/net" "thehouseoficarus/internal/player" ) func (g *Game) awardSkillXP(sess *net.Session, p *player.Player, skill player.SkillName, xp int) { newLevel := p.AddSkillXP(skill, xp) if newLevel > 0 { sess.WriteLine(g.colorize(sess, "level_up", fmt.Sprintf("*** You are now level %d %s! ***", newLevel, skill))) } }