package game import "thehouseoficarus/internal/player" func getPlayerFlagInt(p *player.Player, key string) int { if p.Flags == nil { return 0 } val, ok := p.Flags[key] if !ok { return 0 } switch v := val.(type) { case int: return v case int64: return int(v) case float64: return int(v) } return 0 } func getPlayerFlagString(p *player.Player, key string) string { if p.Flags == nil { return "" } val, ok := p.Flags[key] if !ok { return "" } s, _ := val.(string) return s } func setPlayerFlag(p *player.Player, key string, val any) { p.EnsureFlags() p.Flags[key] = val } func intFromFlag(flags map[string]any, key string) int { val, ok := flags[key] if !ok { return 0 } switch v := val.(type) { case int: return v case int64: return int(v) case float64: return int(v) } return 0 }