package game import ( "thehouseoficarus/internal/item" "thehouseoficarus/internal/player" ) func (g *Game) playerEquipBonuses(p *player.Player) item.ItemStats { var totals item.ItemStats for _, itemID := range p.Equipment { def, err := g.ItemStore.Load(itemID) if err != nil { continue } totals.StabAttack += def.Stats().StabAttack totals.SlashAttack += def.Stats().SlashAttack totals.CrushAttack += def.Stats().CrushAttack totals.ScienceAttack += def.Stats().ScienceAttack totals.RangedAttack += def.Stats().RangedAttack totals.StabDefense += def.Stats().StabDefense totals.SlashDefense += def.Stats().SlashDefense totals.CrushDefense += def.Stats().CrushDefense totals.ScienceDefense += def.Stats().ScienceDefense totals.RangedDefense += def.Stats().RangedDefense totals.StrengthBonus += def.Stats().StrengthBonus totals.RangedStrength += def.Stats().RangedStrength totals.ScienceDamage += def.Stats().ScienceDamage totals.TechnologyBonus += def.Stats().TechnologyBonus } return totals } func (g *Game) playerWeaponSpeed(p *player.Player) float64 { if itemID, ok := p.Equipment[item.SlotMainHand]; ok { def, err := g.ItemStore.Load(itemID) if err == nil && def.Speed() > 0 { return def.Speed() } } return 5.0 }