package game import ( "thehouseoficarus/internal/object" "thehouseoficarus/internal/player" ) func (g *Game) playerEquipBonuses(p *player.Player) object.ItemStats { var totals object.ItemStats for _, itemID := range p.Equipment { def, err := g.ItemStore.Load(itemID) if err != nil { continue } totals.StabAttack += def.Stats.StabAttack totals.SlashAttack += def.Stats.SlashAttack totals.CrushAttack += def.Stats.CrushAttack totals.ScienceAttack += def.Stats.ScienceAttack totals.RangedAttack += def.Stats.RangedAttack totals.StabDefense += def.Stats.StabDefense totals.SlashDefense += def.Stats.SlashDefense totals.CrushDefense += def.Stats.CrushDefense totals.ScienceDefense += def.Stats.ScienceDefense totals.RangedDefense += def.Stats.RangedDefense totals.StrengthBonus += def.Stats.StrengthBonus totals.RangedStrength += def.Stats.RangedStrength totals.ScienceDamage += def.Stats.ScienceDamage totals.TechnologyBonus += def.Stats.TechnologyBonus } return totals } func (g *Game) playerWeaponSpeed(p *player.Player) float64 { if itemID, ok := p.Equipment[object.SlotMainHand]; ok { def, err := g.ItemStore.Load(itemID) if err == nil && def.Speed > 0 { return def.Speed } } return 5.0 }