package game // Code-referenced room IDs. // // A few rooms are referenced by literal ID in game code rather than by YAML. // Renaming, moving, or deleting them compiles clean and validates clean (no // check inspects Go literals), but silently soft-locks the affected flow: the // thief's "take me to jail" option and the estate directory's "enter" both // teleport there. TestCodeReferencedRoomsExist pins their existence against // the shipped data so a move fails loudly instead. const ( // jailRoomID is the destination of the stall-guard's "Take me to jail" // step in act_steal.go. jailRoomID = 99999162 // estateNeighborhoodID is the local-neighborhood house room used by the // construction/estate directory flow in cmd_estate_directory.go. estateNeighborhoodID = 99999300 )