package game import ( "fmt" "strconv" "thehouseoficarus/internal/color" "thehouseoficarus/internal/net" "thehouseoficarus/internal/player" ) func (g *Game) executeScore(sess *net.Session, args []string, rawInput string) { g.doScore(sess) } func (g *Game) doScore(sess *net.Session) { p := sess.Player mode := g.colorMode(sess) sess.WriteLines( "", fmt.Sprintf("Name: %s", g.colorize(sess, "player_name", p.Name)), fmt.Sprintf("Combat Level: %s", color.Render(mode, color.Parse("230"), fmt.Sprint(p.CombatLevel()))), fmt.Sprintf("HP: %s/%s", g.colorize(sess, "character_hp", fmt.Sprint(p.HP)), color.Render(mode, color.Parse("230"), fmt.Sprint(p.MaxHP()))), fmt.Sprintf("Battery: %s/%s", g.colorize(sess, "battery", fmt.Sprintf("%.1f", p.Battery)), color.Render(mode, color.Parse("230"), fmt.Sprintf("%.0f", p.MaxBattery()))), fmt.Sprintf("Credits: %s", g.colorize(sess, "credits_pickup", fmt.Sprint(p.Credits))), ) t := &Table{Title: "Skills", Columns: []string{ color.Render(mode, color.Parse("75"), "Skill"), color.Render(mode, color.Parse("245"), "Abbr"), color.Render(mode, color.Parse("230"), "Level"), color.Render(mode, color.Parse("222"), "XP"), color.Render(mode, color.Parse("179"), "XP to Next"), }} for _, s := range player.AllSkills { level := p.Level(s) xp := p.Skills[s] next := player.XPForNextLevel(xp) t.Rows = append(t.Rows, []string{ color.Render(mode, color.Parse("75"), string(s)), color.Render(mode, color.Parse("245"), player.SkillAbbr[s]), color.Render(mode, color.Parse("230"), strconv.Itoa(level)), color.Render(mode, color.Parse("222"), strconv.Itoa(xp)), color.Render(mode, color.Parse("179"), strconv.Itoa(next)), }) } for _, line := range t.Render(p.OptionBool("unicode")) { sess.WriteLine(line) } if len(p.ActiveTechs) > 0 { sess.WriteLine("") sess.WriteLine("Active Tech:") for _, id := range p.ActiveTechList() { def := GetTechDef(id) if def != nil { sess.WriteLine(fmt.Sprintf(" %s %s", color.Render(mode, color.Parse("82"), "[ON]"), color.Render(mode, color.Parse("75"), def.Name), )) } } } if len(p.ActiveBuffs) > 0 { sess.WriteLine("") sess.WriteLine("Active Buffs:") for _, buff := range p.ActiveBuffs { sess.WriteLine(fmt.Sprintf(" %s +%d%% %s (%d ticks)", color.Render(mode, color.Parse("82"), "[BUFF]"), buff.BonusPercent, color.Render(mode, color.Parse("75"), buff.Stat), buff.TicksLeft, )) } } }