package game import ( "fmt" "strconv" "thirdcollapse/internal/net" "thirdcollapse/internal/player" ) func (g *Game) doScore(sess *net.Session) { p := sess.Player.(*player.Player) sess.WriteLines( "", fmt.Sprintf("Name: %s", p.Name), fmt.Sprintf("Combat Level: %d", p.CombatLevel()), fmt.Sprintf("HP: %d/%d", p.HP, p.MaxHP()), fmt.Sprintf("Credits: %d", p.Credits), ) t := &Table{Title: "Skills", Columns: []string{"Skill", "Level", "XP"}} for _, s := range player.AllSkills { level := p.Level(s) xp := p.Skills[s] next := player.XPForNextLevel(xp) t.Rows = append(t.Rows, []string{ string(s), strconv.Itoa(level), fmt.Sprintf("%d / %d XP", xp, xp+next), }) } for _, line := range t.Render(p.OptionBool("unicode")) { sess.WriteLine(line) } }