package game import ( "fmt" "thirdcollapse/internal/net" "thirdcollapse/internal/player" ) func (g *Game) doInventory(sess *net.Session) { p := sess.Player.(*player.Player) sess.WriteLine("") sess.WriteLine("Inventory (28 slots):") empty := 0 num := 0 for i := 0; i < 28; i++ { slot := p.InvSlot(i) if slot == nil { empty++ continue } num++ def, err := g.ItemStore.Load(slot.ItemID) name := slot.ItemID if err == nil { name = def.Name } if slot.Quantity > 1 { sess.WriteLine(fmt.Sprintf(" %2d) %d x %s", num, slot.Quantity, name)) } else { sess.WriteLine(fmt.Sprintf(" %2d) %s", num, name)) } } sess.WriteLine(fmt.Sprintf(" (%d empty slots)", empty)) }