package game import ( "fmt" "strconv" "thehouseoficarus/internal/net" ) func (g *Game) executeGoto(sess *net.Session, args []string, rawInput string) { if !g.checkAdmin(sess) { sess.WriteLine("Unknown command.") return } p := sess.Player if p == nil { return } if len(args) == 0 { sess.WriteLine("Goto where?") return } roomID, err := strconv.Atoi(args[0]) if err != nil { sess.WriteLine("Invalid room ID.") return } if _, err := g.World.LoadRoom(roomID); err != nil { sess.WriteLine(fmt.Sprintf("Room %d not found.", roomID)) return } oldRoom := p.RoomID g.relocatePlayer(sess, p, roomID) g.saveCharacter(p) g.World.SeedGroundItems(roomID) g.seedRoomMobs(roomID) g.seedRoomObjects(roomID) if g.Hub != nil { for _, other := range g.Hub.PlayersInRoom(oldRoom) { if other != sess { other.WriteLine(fmt.Sprintf("%s vanishes.", p.Name)) } } g.Hub.EnterRoom(sess, roomID) for _, other := range g.Hub.PlayersInRoom(roomID) { if other != sess { other.WriteLine(fmt.Sprintf("%s appears.", p.Name)) } } } g.doLook(sess) g.runEnterSteps(sess, roomID) g.checkAggro(sess) }