package game import ( "strings" ) func verbToSkill(verb string) string { return verbSkill[verb] } func (g *Game) defaultTarget(roomID int, verb string) string { skill := verbToSkill(verb) if skill == "" { return "" } objStates := g.World.AllObjInstances(roomID) type candidate struct { defID string name string } var candidates []candidate seen := make(map[string]bool) for _, st := range objStates { if seen[st.DefID] { continue } seen[st.DefID] = true objDef, err := g.ObjectStore.Load(st.DefID) if err != nil || !objDef.IsGatherable() { continue } if strings.EqualFold(objDef.Gather.Skill, skill) { candidates = append(candidates, candidate{defID: st.DefID, name: objDef.Name}) } } if len(candidates) == 1 { return candidates[0].name } return "" } func (g *Game) resolveDefaultMob(roomID int) string { mobs := g.MobStore.MobsInRoom(roomID) if len(mobs) == 0 { return "" } firstDef := mobs[0].DefID for _, m := range mobs[1:] { if m.DefID != firstDef { return "" } } return mobs[0].Name }