package casino import ( "math/rand" "testing" ) func TestMachineFreeSpinsUseProfileCount(t *testing.T) { m := newMachine(1, MachineConfig{ID: "slots", Game: GameSlots}, rand.New(rand.NewSource(7))) m.profile.FreeSpinCount = 5 m.player = &Participant{Name: "alice", Connected: true, Wallet: &testWallet{credits: 100}} m.spinBet = 10 m.spin = &SlotSpin{ScatterCount: 3} events := m.finishSpin() if m.freeSpins != 4 { t.Fatalf("freeSpins=%d, want 4 remaining after the first of 5 chained spins", m.freeSpins) } if m.phase != machineSpinning { t.Fatalf("phase=%s, want spinning", m.phase) } if !hasMessage(events, "trigger 5 free spins") { t.Fatalf("missing profile-count free spin message: %+v", events) } } func TestMachineMenuEventCarriesStructuredMenu(t *testing.T) { m := newMachine(1, MachineConfig{ID: "slots", Game: GameSlots}, rand.New(rand.NewSource(7))) m.player = &Participant{Name: "alice", Connected: true} events := m.privateMenu("You sit down at the slot machine.") if len(events) != 1 || events[0].Menu == nil || events[0].Menu.Kind != MenuSlotCommands || len(events[0].Menu.Commands) == 0 { t.Fatalf("slot menu event=%+v", events) } } func TestMachineLeaveResetsPayoutRemainder(t *testing.T) { m := newMachine(1, MachineConfig{ID: "slots", Game: GameSlots}, rand.New(rand.NewSource(7))) m.player = &Participant{Name: "alice", Connected: true} m.bet = 10 m.payoutRemainder = 0.5 m.leave("alice") if m.payoutRemainder != 0 { t.Fatalf("payoutRemainder=%v leaked to the next player", m.payoutRemainder) } }