id: 1001 name: Inside Transport Shuttle color: "" description: - text: A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft. condition: flag: "" value: null not: true player_flag: 1001_touchdown has_item: "" min_credits: 0 all_of: [] any_of: [] - text: A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark. exits: down: room: 1002 condition: flag: "" value: null not: false player_flag: 1001_touchdown has_item: "" min_credits: 0 all_of: [] any_of: [] blocked_message: The piston-powered staircase is firmly closed. east: room: 2001 up: room: 6 objects: - name: framed sign hidden: true description: - text: "We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\n\nWhen you arrive at your final destination, please be aware of the following basic commands:\n\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\n{0B bold}Look:{/} {0A}look{/}, {0A}look {/}, and {0A}map{/}\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\n {0A}get {/}, {0A}drop {/}, {0A}wear {/}, {0A}remove {/}\n {0A}use on {/}\n {0A}eq{/} for equiped gear\n{0B bold}Comms:{/} {0A}talk {/} for NPC chat\n {0A}say {/} and {0A}global {/} for human chat\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \n{0B bold}Combat{/} {0A}attack {/}\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\n{0B bold}Options{/} {0A}options{/} for a list of account options\n {0A}options {/} to change an option\n\nType {0C bold}what{/} for a list of possible common actions\n\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!" on_look: set_flags: {} set_player_flags: 1001_look_sign: true give_item: "" take_item: "" teleport: 0 heal: 0 cost: 0 shop: null assign_task: false skip_task: false extend_task: false reputation_cost: 0 sawmill: false aps_node: false - name: door hidden: true description: - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level. - name: window hidden: true description: - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments. - name: instrument panel aliases: - cockpit hidden: true description: - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd. - name: pilot hidden: true description: - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously. item_spawns: [] mobs: - id: flight_attendant on_enter: - message: '{0B bold}Welcome to The House of Icarus{/}' condition: flag: "" value: null not: true player_flag: 1001_welcome has_item: "" min_credits: 0 all_of: [] any_of: [] delay: 5 set_flags: {} set_player_flags: {} broadcast: "" broadcast_global: "" spawn_mob: null despawn_mob: "" give_item: "" take_item: "" teleport: 0 heal: 0 - message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}' condition: flag: "" value: null not: true player_flag: 1001_welcome has_item: "" min_credits: 0 all_of: [] any_of: [] delay: 7 set_flags: {} set_player_flags: 1001_welcome: true broadcast: "" broadcast_global: "" spawn_mob: null despawn_mob: "" give_item: "" take_item: "" teleport: 0 heal: 0 - message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}' condition: flag: "" value: null not: true player_flag: 1001_welcome has_item: "" min_credits: 0 all_of: [] any_of: [] delay: 7 set_flags: {} set_player_flags: {} broadcast: "" broadcast_global: "" spawn_mob: null despawn_mob: "" give_item: "" take_item: "" teleport: 0 heal: 0 hazard: "" block_transport: true triggers: - id: "" on_player_flag: 1001_look_sign on_flag: "" value: null room: 0 steps: - delay: 5 message: The cabin shakes as the small craft touches down broadcast: "" broadcast_global: "" set_flags: {} set_player_flags: {} spawn_mob: null give_item: "" take_item: "" teleport: 0 heal: 0 despawn_mob: "" - delay: 5 message: The pistons hiss as the rear staircase opens broadcast: "" broadcast_global: "" set_flags: {} set_player_flags: {} spawn_mob: null give_item: "" take_item: "" teleport: 0 heal: 0 despawn_mob: "" - delay: 0 message: "" broadcast: "" broadcast_global: "" set_flags: {} set_player_flags: 1001_touchdown: true spawn_mob: null give_item: "" take_item: "" teleport: 0 heal: 0 despawn_mob: ""