aggressive: false attack: 5 attack_bonus: 8 attack_type: slash crush_defense: 10 defense: 5 description: A stern-looking guard in weathered armor. hp: 30 id: guard idle_descriptions: - scans the area with a watchful eye - adjusts the grip on his weapon - nods curtly at passersby - leans against the gate, arms folded name: Guard protected: true ranged_defense: 12 respawn_ticks: 60 science_defense: -5 slash_defense: 15 speed: 5 stab_defense: 12 strength: 5 strength_bonus: 6 talk: nodes: about_gate: action: set_player_flags: talked_to_guard: true message: '"Supplies. Weapons. Things you don''t need to worry about." He shifts his weight. "Tell you what — bring me some copper ore and I''ll stamp you a pass."' options: - end: true text: '"I''ll be back."' - condition: has_item: copper_ore goto: trade_ore text: '"I have some right here."' - end: true text: '"Goodbye."' has_pass: action: set_flags: gate_open: true message: '"Let me see that..." He examines your pass and nods. "Alright, I''ll open the gate for you."' options: - end: true text: '"Thanks."' start: message: '"Halt! This area is restricted." The guard eyes you suspiciously.' options: - goto: about_gate text: '"What''s behind that gate?"' - condition: has_item: copper_ore goto: trade_ore text: '"I have copper ore."' - condition: player_flag: got_pass value: true goto: has_pass text: '"I have a pass."' - end: true text: '"Goodbye."' trade_ore: action: give_item: pass_stub set_player_flags: got_pass: true talked_to_guard: true take_item: copper_ore message: '"Good quality ore. This''ll do." He stamps a slip of paper and hands it to you. "That''s your pass. Don''t lose it."' options: - end: true text: '"Thanks."' unique: true