aggressive: false attack: 1 defense: 1 description: A shadowy figure in a dark coat. They speak in clipped, measured tones and seem to know everything about every creature in the sector. hp: 100 id: client idle_descriptions: - reviews a holographic dossier - marks a location on a worn star chart - flips a credit chit between their fingers - mutters coordinates under their breath - glances at you appraisingly - taps a data pad with a stylus name: The Client protected: true respawn_ticks: 30 speed: 5 strength: 1 talk: nodes: assign_task: action: assign_task: true message: '"Let me check what''s available..." The Client scrolls through their data pad.' options: - end: true text: '"Understood."' - goto: start text: '"What else do you have?"' buy_acid: action: cost: 10 give_item: acid_vial message: '"Handle with care." The Client passes you a vial of corrosive acid.' options: - condition: min_credits: 10 goto: buy_acid text: '"Buy more."' - goto: supplies text: '"Thanks."' buy_auto_acid: action: reputation_cost: 200 set_player_flags: assassin_unlocked_auto_acid_vial: true message: '"Auto-acid purchased. Acid vials will no longer be consumed."' options: - goto: rep_shop text: '"Thanks."' buy_auto_salt: action: reputation_cost: 200 set_player_flags: assassin_unlocked_auto_salt: true message: '"Auto-salt purchased. You''ll no longer consume salt on finishing blows."' options: - goto: rep_shop text: '"Thanks."' buy_extend_unlock: action: reputation_cost: 100 set_player_flags: assassin_unlocked_extend: true message: '"You can now extend tasks via our conversation."' options: - goto: rep_shop text: '"Thanks."' buy_gloves: action: cost: 50 give_item: insulated_gloves message: '"These''ll keep the current from frying your hands." The Client tosses you a pair of thick rubber gloves.' options: - goto: supplies text: '"Thanks."' buy_salt: action: cost: 5 give_item: salt message: '"Here you go." The Client slides a packet of salt across the table.' options: - condition: min_credits: 5 goto: buy_salt text: '"Buy more."' - goto: supplies text: '"Thanks."' buy_superiors: action: reputation_cost: 300 set_player_flags: assassin_unlocked_superiors: true message: '"Superior encounters unlocked. Watch yourself out there."' options: - goto: rep_shop text: '"Thanks."' buy_visor: action: cost: 75 give_item: spectral_visor message: '"Spectral frequency filter. Makes the invisible visible — and keeps their attacks from scrambling your brain."' options: - goto: supplies text: '"Thanks."' current_task: message: '"Let me check your file." The Client pulls up your record.' options: - end: true text: '"Okay."' extend_confirm: message: '"Extending your task costs 30 Reputation and adds more kills. Want to proceed?"' options: - goto: extend_done text: '"Yes, extend it."' - goto: start text: '"Never mind."' extend_done: action: extend_task: true message: '"Done. I''ve added more targets to your contract."' options: - end: true text: '"Thanks."' rep_shop: message: '"Here''s what I''ve got. All purchases are permanent."' options: - condition: not: true player_flag: assassin_unlocked_auto_salt goto: buy_auto_salt text: '"Auto-finish: Salt (200 Rep) - Never consume salt on finishing blows."' - condition: not: true player_flag: assassin_unlocked_auto_acid_vial goto: buy_auto_acid text: '"Auto-finish: Acid Vial (200 Rep) - Never consume acid vials on finishing blows."' - condition: not: true player_flag: assassin_unlocked_superiors goto: buy_superiors text: '"Unlock Superior Mobs (300 Rep) - Rare superior variants may spawn."' - condition: not: true player_flag: assassin_unlocked_extend goto: buy_extend_unlock text: '"Unlock Extended Tasks (100 Rep) - Allows extending tasks."' - goto: start text: '"Back."' skip_confirm: message: '"Skipping a task costs 30 Reputation and resets your streak. Are you sure?"' options: - goto: skip_done text: '"Yes, skip it."' - goto: start text: '"Never mind."' skip_done: action: skip_task: true message: '"Task cancelled. Your streak has been reset."' options: - goto: assign_task text: '"Give me a new one."' - end: true text: '"Goodbye."' start: message: The Client looks up from their data pad. "What do you need?" options: - condition: not: true player_flag: assassin_task_mob goto: assign_task text: '"I need a job."' - condition: not: false player_flag: assassin_task_mob goto: current_task text: '"What''s my current task?"' - condition: not: false player_flag: assassin_task_mob goto: skip_confirm text: '"I want to skip my task."' - condition: all_of: - not: false player_flag: assassin_task_mob - player_flag: assassin_unlocked_extend value: true goto: extend_confirm text: '"I want to extend my task."' - goto: rep_shop text: '"I''d like to browse the Reputation Shop."' - goto: supplies text: '"I need supplies."' - end: true text: '"Goodbye."' supplies: message: '"I stock everything you need for the job. Cheap, too."' options: - condition: min_credits: 5 goto: buy_salt text: '"Buy salt (5 credits each)."' - condition: min_credits: 10 goto: buy_acid text: '"Buy acid vial (10 credits each)."' - condition: min_credits: 50 goto: buy_gloves text: '"Buy insulated gloves (50 credits)."' - condition: min_credits: 75 goto: buy_visor text: '"Buy spectral visor (75 credits)."' - goto: start text: '"Back."' unique: true