name: "walk" category: "Exploration" description: | Move multiple rooms in sequence over successive ticks. Usage: walk walk Direction mode: Provide a string of direction characters (n, s, e, w, u, d). Each character queues one movement step. Each step takes the normal movement tick delay (default 4 ticks per step, reduced by movement equipment like Graceful or Cape of Agility). Examples: walk nnewn Walk north, north, east, west, north (5 ticks) walk 2e3nwwn Walk 2 east, 3 north, west, west, north (8 ticks) Shorthand numbers multiply the following direction, so 3n means three north moves. Room number mode: Provide a numeric room ID (as seen in look output or on the map). The game calculates the shortest path of exits from your current room to the target room and walks it automatically. Example: walk 15 Walk to room #15 via shortest path Limits: Your maximum walk length is equal to your agility level. If you try to walk farther, the command is rejected. If you hit a blocked or missing exit mid-walk, the entire sequence stops immediately. While walking, you appear as "walking somewhere with a purpose!" when other players look at the room. The walk action interrupts any other active action you were performing.