name: "trigger" category: "Commands" description: | Trigger a science mod. Usage: trigger [target] Trigger a science mod. Module matching searches by partial name (all words); if ambiguous, the highest-level module you can cast is selected. Combat mods behave differently depending on context: - With a deck equipped: sets autotrigger and starts combat (mod fires every round at deck speed) - Without a deck: queues the mod as a one-shot for your next attack, then combat continues as melee - Already in combat without a deck: queues the mod for your next attack round (only one can be queued at a time) Utility/transport/enchant mods resolve immediately. Examples: trigger bio goblin - Attack with highest castable bio mod (Bio Strike at Lv1) trigger strike goblin - Pick highest castable Strike mod trigger low process iron - Convert iron ore to credits trigger transport town - Teleport to Town Square trigger enchant 1 sapphire - Enchant a sapphire ring All mods cost junk (and 1 scrap metal unless you have a deck equipped). Type 'mods' to see your available mods and costs. See also: autotrigger, mods, science