name: "ticks" category: "General" description: | All timed game actions use a tick-based system. Each game tick runs at a configurable interval (default 600ms). Actions like gathering, combat, and crafting advance on each tick. Fractional ticks allow tool speeds and timers to be non-integer values. For example, a tool with speed 4.5 has a 50% chance of taking 4 ticks and a 50% chance of taking 5 ticks per action cycle. The average converges to 4.5 over many actions. This applies to: - Tool speed (gathering, firemaking) - Weapon speed (combat) - Production wait timers (use behaviors) - Search timers - Depletion and respawn timers The game_speed config option scales ALL tick timers proportionally. A game_speed of 2.0 makes everything resolve twice as fast; 0.5 makes everything twice as slow. Use the "option" command to configure tick-related display settings. Use "help option" for a list of all player options.