name: "stats" category: "Commands" description: | The 'stats' command shows your total equipment bonuses from all worn items, your current weapon and attack type, and your effective attack roll and max hit. Attack bonuses affect accuracy. The relevant bonus is determined by your weapon's attack type (stab, slash, crush, ranged, or science). Defense bonuses reduce incoming damage. When a mob attacks you, the game uses your defense bonus matching the mob's attack type. Strength bonus increases your max melee hit. Ranged strength increases your max ranged hit. Science damage increases your max science hit as a percentage multiplier on the module's base max hit. Technology bonus reduces technology (prayer) drain. Formulas used for the displayed attack roll and max hit: Melee: Attack roll = PlayerEffective(Accuracy, style_bonus) * (equip_attack + 64) Max hit = (PlayerEffective(Strength, style_bonus) * (str_bonus + 64) + 320) / 640 PlayerEffective(level, style) = level + style + tech_boosts + 8 Ranged: Attack roll = PlayerEffective(Ranged, style_bonus) * (ranged_attack + 64) Max hit = (PlayerEffective(Ranged, style_bonus) * (ranged_str + 64) + 320) / 640 Science: Attack roll = ScienceEffective(Science) * (science_attack + 64) Max hit = mod_max_hit * (1 + science_damage% / 100) + elemental_weakness_bonus ScienceEffective(level) = level + tech_boosts + 9