name: "safespot" category: "Skills" description: | Use environmental cover to block melee attacks from mobs while attacking with ranged or science weapons. Usage: hide safespot Find a safespot: look Leave a safespot: unhide (or unsafespot) While in a safespot, mobs cannot reach you with melee. A mob that also has a ranged or science attack will switch to it and keep attacking you; a mob with only melee is fully blocked. Attacking with melee while in a safespot forces you out of cover. Safespots degrade over time while in use. Each degrade level shows a different message. When fully degraded, the safespot is destroyed. Some safespots respawn after a delay; others reset when you re-hide; some are destroyed permanently. There is a small per-tick chance of being forced out of cover (unsafe_chance). You can re-hide immediately if the safespot is still intact. Hiding out of combat takes 1 tick. Hiding while fighting takes 4 ticks — taking a hit during the repositioning aborts the attempt. Your effective safespot tier is unlocked by completing quests and combat achievements. Higher-tier safespots require quest flags like "quest_animal_magnetism" or achievement flags like "achieve_medium_combat". See also: help hide, help combat, help option