name: "movement" category: "Exploration" description: | Move between rooms. Usage: north, south, east, west, up, down Aliases: n, s, e, w, u, d Movement takes 2 game ticks by default. Certain equipment reduces this delay: Cape of Agility Instant movement (1 tick) Graceful set Each piece reduces movement by 0.15 ticks. Full set (6 pieces) gives an extra 0.1 bonus, for 1 tick total. Uses fractional ticks. The Cape of Agility overrides all Graceful bonuses. The "walk" command (BFSPathfinding or direction sequences) takes twice as long as normal movement per step (4 ticks default, 2 ticks with the full Graceful set). Moving interrupts any active gathering or crafting action. During combat, movement becomes a flee attempt. The mob continues to attack during the movement countdown. If the mob lands a hit before the countdown finishes, the escape fails ("Can't escape!") and combat resumes. If no hit lands, the player successfully escapes. See 'help combat' for details. The "run_countdown" option shows tick-by-tick countdown messages when fleeing combat. With "description" toggled on, moving shows the full room description instead of just the room name.