name: "gathering" category: "Skills" description: | Gather resources from objects in the world. Usage: mine - Mine ore from rocks (requires pickaxe) chop - Chop logs from trees (requires axe) cut - Same as chop fish - Fish from fishing spots (requires correct tool) Gathering skills use a tick-based action system: 1. You begin the action (e.g. "You swing your pickaxe...") 2. After a wait (reduced by your tool's speed), the game rolls for success 3. Success picks a weighted random drop from the object's drop table Tools: Items with a tool type and speed (e.g., pickaxes, axes, nets). A wielded tool always takes priority. Otherwise the first matching tool in your inventory is used. Better tools have higher speed, meaning faster gathering. Bait: Some fishing spots consume bait each attempt. If you run out, the action stops. XP: All successful gathers award XP. Enable the "xpdrops" toggle to see XP gains with each drop (e.g. "+37xp wct"). Fishing catches award XP based on the specific fish caught. Numbered targeting: "mine 1.rock" targets a specific instance when multiple objects of the same name are present. "look" shows instance indices and depletion status. Two depletion mechanics: - Per-drop (rocks): Depletes on first successful gather. Respawns after a fixed delay. - Shared (trees): A despawn timer counts down while being chopped. When it hits 0, the next successful gather depletes it for everyone. If no one is chopping, the timer regenerates back up.