name: "firemaking" category: "Skills" description: | Start fires from logs and add fuel to keep them burning. Usage: burn [item] - Start a fire from logs stoke [item] - Add logs to an existing fire Firemaking requires a fire starter — matches, a firesteel, or a lighter — either wielded or in your inventory. Matches are consumed on each use, while a firesteel lasts forever. Lighters use butane (quality) that depletes per use; when empty, they stop working. BURN — Starting a Fire ---------------------- The burn command checks for burnable logs on the ground first, then in your inventory. If the logs are in your inventory, you drop one to the ground and begin making a fire. After a wait (reduced by your fire starter's speed), the game checks your firemaking level against the log's difficulty: Success → You start a fire! The fire object appears in the room with a burn time based on the log used. You gain XP. Failure → You can't seem to get the fire going. You may try again (the log stays on the ground). Only one fire can burn in a room at a time. Other players are notified when a fire is started. STOKE — Adding Fuel ------------------- Stoke adds more logs from your inventory to an existing fire. Each log extends the fire's burn time and awards firemaking XP. No skill check is needed to stoke — the XP is guaranteed. Stoking continues automatically until you're out of the item or the fire dies out. SMART DEFAULTS -------------- Running "burn" or "stoke" without specifying an item auto-selects the target if only one type of burnable is available. If multiple log types are present, you'll be asked "Burn what?" or "Stoke what?" LOG TYPES --------- Level Log XP Burn Ticks 1 Normal 40 24 15 Oak 60 28 30 Willow 90 32 35 Teak 105 36 45 Maple 135 40 50 Mahogany 158 44 60 Yew 202 48 75 Magic 303 52 90 Redwood 350 60 Enable the "depletion" toggle to see how long a fire will burn. Enable the "xpdrops" toggle to see XP gains with each log.