name: craps aliases: [roll, autoroll, unbet] category: Interaction related: [casino, roulette, simplified craps, high point craps, crapless craps, new york craps, die rich craps, diceless craps] description: | Craps — multiplayer house editions at the Domita Fortuna casino. From single-zero roulette, east reaches Bank Craps. North of the pit waits Simplified, High Point, then Crapless; south waits New York, Die Rich, then Diceless. Join with play craps in each room. The page below is the BANK edition; every edition has a short help page of its own — type rules at any table, or help . play craps Join the tail of the shooting queue watch craps Watch without betting table Felt, dice, wagers and every accepted bet bet 10 on pass Come-out 7/11 wins; 2/3/12 loses bet 10 on dontpass Opposite side, with 12 a push bet 10 on come A personal point (table point must be ON) bet 10 on dontcome Don't come; 12 pushes bet 30 on odds pass Add true odds after your point is established bet 10 on odds come 6 Add odds behind your travelled come bet bet 12 on place 6 Also 4, 5, 8, 9, 10 bet 20 on buy 4 True odds, 5% stake commission on a win bet 40 on lay 10 Against the number; 5% winnings commission bet 10 on hard 8 Hard 4/6/8/10; loses on easy number or seven bet 10 on field One-roll 2/3/4/9/10/11/12 bet 4 on horn Split among 2/3/11/12 bet 10 on hop 2 3 One-roll dice combination, either order bet 1 on fire Four/five/six distinct made points: 24/249/999:1 bet 1 on small All 2-6 before ANY seven: 34:1 bet 1 on tall All 8-12 before ANY seven: 34:1 bet 1 on all Both small and tall: 175:1 Other one-roll targets: seven, craps, eleven, ace-deuce, aces, boxcars. Bonus bets must precede the shooter's first roll. Fire settles on seven-out; ATS pays on completion and loses on any seven. roll Shoot now (solo) or after the 10-tick call autoroll Repeat on your turn until your bets finish stop Cancel autoroll; in manual mode, leave once bets resolve unbet Return every optional bet and all free odds New players join last in shooting order. Making a point keeps the dice; seven-out passes them. Solo play has no forced timers. Multiplayer gives everyone 10 ticks to bet, with a room-wide last call 3 ticks before the shooter can roll. Bets remain open until the actual roll. If the shooter waits another 60 ticks, the dealer rolls for them (multiplayer only). Autoroll rolls every 3 ticks on your turn, but always respects the 10-tick multiplayer window. It stops when your last bet resolves. Stop cancels autoroll immediately without removing bets or leaving. A second stop in manual mode uses the normal leave behavior. Fire and All/Tall/Small trackers sit above the felt. Filled numbers (marked * without color) show completed points / rolled totals. The ON/OFF puck marks the table point. Dice follow card_style: option card_style dark / option card_style light. Multiple simultaneous bets are supported. Winning bets return their stakes and are removed, not automatically pressed. Place/buy/hardways and come odds are OFF on come-out. Lay and don't odds always work. Stakes round up to the next exact payout unit; the 5% commission is charged only on a win and rounds down to a credit. Default odds: 3-4-5x, with 6x laid on don't bets. Field 12 pays 2:1 or 3:1 according to the table felt. Pass/come and bonus contracts cannot be removed. Disconnecting forfeits live bets; shutdown refunds them. HOUSE EDITIONS have their own help pages — simplified craps, high point craps, die rich craps, crapless craps, new york craps and diceless craps. Type rules while seated at that table.