name: craps aliases: [roll, autoroll, unbet] category: Interaction related: [casino, roulette] description: | Craps — multiplayer house editions at the Domita Fortuna casino. From single-zero roulette, west reaches Bank Craps. Head north along the gallery for Simplified, High Point, Crapless, New York, Die Rich, then Diceless. Join with play craps in each room; table rules gives that edition's exact targets and payouts. The examples below are BANK rules, not a promise that every edition accepts every bet. play craps Join the tail of the shooting queue watch craps Watch without betting table / table rules Felt, dice, wagers / exact rules and payouts bet 10 on pass Come-out 7/11 wins; 2/3/12 loses bet 10 on dontpass Opposite side, with 12 a push bet 10 on come A personal point (table point must be ON) bet 10 on dontcome Don't come; 12 pushes bet 30 on odds pass Add true odds after your point is established bet 10 on odds come 6 Add odds behind your travelled come bet bet 12 on place 6 Also 4, 5, 8, 9, 10 bet 20 on buy 4 True odds, 5% stake commission on a win bet 40 on lay 10 Against the number; 5% winnings commission bet 10 on hard 8 Hard 4/6/8/10; loses on easy number or seven bet 10 on field One-roll 2/3/4/9/10/11/12 bet 4 on horn Split among 2/3/11/12 bet 10 on hop 2 3 One-roll dice combination, either order bet 1 on fire Four/five/six distinct made points: 24/249/999:1 bet 1 on small All 2-6 before ANY seven: 34:1 bet 1 on tall All 8-12 before ANY seven: 34:1 bet 1 on all Both small and tall: 175:1 Other one-roll targets: seven, craps, eleven, ace-deuce, aces, boxcars. Bonus bets must precede the shooter's first roll. Fire settles on seven-out; ATS pays on completion and loses on any seven. roll Shoot now (solo) or after the 10-second call autoroll Repeat on your turn until your bets finish stop Cancel autoroll and resume manual play unbet place 6 Return an optional wager before bets close unbet odds come 6 Return free odds, retaining the contract unbet all Take down every optional bet at once stop / sitout In manual mode, leave / sit out once bets resolve New players join last in shooting order. Making a point keeps the dice; seven-out passes them. Solo play has no forced timers. Multiplayer gives everyone 10 seconds to bet, with a room-wide last call 3 seconds before the shooter can roll. Bets remain open until the actual roll. If the shooter waits another 60 seconds, the dealer rolls for them (multiplayer only). Autoroll rolls every 3 seconds on your turn, but always respects the 10-second multiplayer window. It stops when your last bet resolves. Stop cancels autoroll immediately without removing bets or leaving. A second stop in manual mode uses the normal leave behavior. Fire and All/Tall/Small trackers sit above the felt. Filled numbers (marked * without color) show completed points / rolled totals. The ON/OFF puck marks the table point. Dice follow card_style: option card_style dark / option card_style light. Multiple simultaneous bets are supported. Winning bets return their stakes and are removed, not automatically pressed. Place/buy/hardways and come odds are OFF on come-out. Lay and don't odds always work. Exact payout units are required. Commission rounds up to a credit. Default odds: 3-4-5x, with 6x laid on don't bets. Field 12 pays 2:1 or 3:1 according to table rules. Pass/come and bonus contracts cannot be removed. Disconnecting forfeits live bets; shutdown refunds them. HOUSE EDITIONS (regional versions may differ): Simplified: pass only, one roll of two dice. Net payouts: 2 pays 3:1; 3/4 pay 1:1; 10/11 pay 2:1; 12 pays 5:1. Winners also get their stake back. 5/6/7/8/9 lose. No point, odds or side bets. House edge: 2.78%. High Point: pass only, 1:1. Come-out 2/3 roll again; 11/12 win; 4-10 become the point. The next roll must EXCEED it to win. Die Rich: pass only, ONE die, 1:1. Come-out 6 wins; 1 loses; 2-5 become points. Repeat the point before 1 to win. These three have no odds or side bets; a loss passes the dice. Crapless: only 7 wins on come-out; every other total becomes a point. Pass/come, odds and bank side bets, but NO don't or bonus bets. Place 2/12 pays 11:2; 3/11 pays 11:4. True odds 2/12 pay 6:1; 3/11 pay 3:1 (lay inverses). Default extra-number odds limit is 1x. New York: bank pass/dontpass, free odds, buy and lay ONLY. Win-only 5% buy-stake / lay-profit commission, rounded up. No come or bonuses. Diceless: full bank rules, but two independent packs of six cards numbered 1-6 replace dice. Draw one from each; replace and reshuffle BOTH packs after EVERY draw. All 36 ordered pairs are equally likely; there is no finite shoe. Cards are displayed as cards, not dice.