name: "combat" category: "Combat" description: | Combat basics. - 600ms tick engine with per-weapon attack speeds - Attack, Strength, and Defense rolls determine hit/miss - Combat triangle: Melee > Ranged > Technology > Melee - 4 XP per point of damage, distributed by combat style - You are locked in place for 15 ticks when combat starts - Damaged mobs show current HP in look (damaged listed first) - Mobs regenerate 1 HP every 100 ticks (60 seconds) - Players also regenerate 1 HP every 100 ticks