name: "color" category: "Options" description: | Color output customization. The "color" command lets you customize the color of various game elements on an account-wide basis. Colors are shared by all characters on the same account. Usage: color List all targets and their current values color Show current color for a target color Set a custom color color reset Reset to server default color off Disable color for this target entirely Color string format (space-separated tokens): fg= Foreground color bg= Background color bold Bold text dim Dim text italic Italic text underline Underlined text Example: fg=green bg=black bold Available color names: black, red, green, yellow, blue, magenta, cyan, white, bright_black, bright_red, bright_green, bright_yellow, bright_blue, bright_magenta, bright_cyan, bright_white Color targets: room_name Room name headers room_number Room number display (#id) room_desc Room description text direction Movement direction text ("You walk north") exit_direction Exit direction labels (north, south, etc.) exit_name Exit destination room names mob_name Mob names in combat friendly_npc Friendly NPC names (cannot be attacked) hostile_npc Hostile NPC/mob names in room listings damage Damage numbers enemy_hp Enemy HP in combat messages character_hp Your HP in combat messages xp XP gain messages level_up Level-up announcements item Item names on pickup/drop/gather player_name Player names in broadcasts death Death message victory Combat victory message miss Miss messages in combat error Error messages Resolution order: 1. Account override (set via "color" command) 2. Server default (set in config.yaml) 3. Built-in fallback Auto-colored elements (not configurable): - Objects: fishing spots are blue, rocks are earth-toned, trees green - Items: ores, logs, fish, gems, and tools have their own colors - Mob/player levels: displayed relative to your combat level (red if higher, orange if <5 higher, white if equal, yellow if <5 lower, green if much lower) The "color" option (option color none/ansi/xterm256) controls whether ANSI codes are emitted and which mode is used. "none" strips all color; the "color" command settings are still saved but have no visual effect until color mode is enabled. You can use color blocks in your prompt using the same format: option prompt {fg=green bold}Ready>{/} %h/%Hhp See 'help prompt' for full prompt customization.