tick_length: 600 starting_room: 1001 startup_validation: root_rooms: [1001] ignore_unreachable: [] game_constants: shop_default_restock: 1000 tls: cert_file: "" key_file: "" telnet: enabled: true port: 4000 telnet_tls: enabled: true port: 4001 http: enabled: true port: 8000 https: enabled: false port: 8443 admin_http: enabled: false port: 8080 admin_https: enabled: true port: 8081 # Muted / desaturated theme (analogous teal base + warm amber accent). # Cohesion via a restricted ~15-color palette, 60-30-10 balance. # Emphasis comes from value ramps + bold within a hue, never new hues. # NOTE: color indices are hex (00-FF); xterm256 decimal shown in parens. # # Neutrals (60%): FF(255) FA(250) F5(245) F0(240) ED(237) # Primary teal (30%): 74(116 bright) 49(73 mid) 42(66 dim) # Amber accent (10%): B4(180 bright) B3(179 mid) 89(137 dim/tan) # Danger red: A7(167 mid) 83(131 dim) # Success green: 6C(108 sage) 41(65 dim) # Info blue: 6E(110 steel) 43(67 dim) # Special mauve: 8B(139) default_colors: room_name: "74 bold" room_number: "F0" room_desc: "FF" direction: "49" exit_direction: "49" exit_name: "74" protected_mob: "off" mob: "off" damage_dealt: "B4" damage_taken: "A7" damage: "A7" xp: "B3" level_up: "B4 bold" item: "6E" player_name: "74" death: "A7 bold" victory: "6C" miss: "F5" error: "A7" say: "FF" global: "49" dialog: "6E" dialog_options: "bold" broadcast: "89" sequence: "off" fire: "B4" eat_food: "6C" drop_message: "89" credits_pickup: "B3" chips_pickup: "8B" visual_tick: "49 dim" visual_first_tick: "B4 bold" battery: "6C" tech_depleted: "A7" science_mod: "8B" assassin_task: "8B" dim: "F5 dim" warning: "B3" farm_grow: "6C" farm_disease: "A7" map_at: "B4 bold" map_blocked: "A7" map_course: "43" safespot_alert: "A7 bold"