## Wandering Mobs Mob wandering is configured per-instance in the room YAML, not on the mob definition. (`- id: man` here references the mob whose **filename** is `man.yaml`.) ```yaml # In a room: mobs: - id: man wander_interval: 10 # attempt to wander every 10 ticks - id: man wander_interval: 15 wander_rooms: [5, 6, 7] # optional — restrict which rooms via exits ``` Mobs wander through legal (unconditioned) room exits. When the wander interval expires, the mob picks a random exit with no conditions and moves through it. If `wander_rooms` is set, only exits leading to those room IDs are legal. Mobs without `wander_interval` never wander. Mobs stop wandering while in combat. Dead mobs respawn at their home room. ---