# TODO Upcoming work for Third Collapse. See `AGENTS.md` for architecture, commands, and reference. ## Phase 1: Core Skill Chains (breadth over depth) - [ ] Cooking — fire/range object (`use` type), raw fish/meat → cooked food - [ ] Smithing — furnace + anvil objects (`use` type), ore → bars → weapons/armor - [ ] Fletching — fletching table object (`use` type), logs → arrow shafts/bows - [ ] Equipment: bronze/iron weapons, axes, cooked trout, arrows, bows ## Phase 2: World Depth - [ ] Shop system — talk node action for buy/sell interface with credits - [ ] Bank system — deposit/withdraw items at bank booth objects - [ ] Ranged combat — bows/crossbows/ammo, add Ranged to combat formulas - [ ] Aggressive mobs — initiate combat on room entry - [ ] Flee command - [ ] Equipment skill requirements ## Phase 3: Polish - [ ] Hacking, Thieving, Agility, Alchemy, Construction, Crafting, Scavenging, Farming, Assassin - [ ] Quest system (already supported via talk nodes + world/player flags) - [ ] PvP combat, multi-combat zones - [ ] Admin commands - [ ] Persist ground items and mob state across restarts - [ ] More rooms — flesh out the asteroid world