# The House of Icarus **The House of Icarus** is a simple open source MUD inspired by classic early 2000s skilling MMOs like Runescape. It is a low-tech, neo-dark age, sci-fi game where edged weapons and bows are more common than computers and guns. There is not much here yet. # Gameplay - Type and wait skilling. - Attack and wait combat. - Semi-AFK and active gameplay styles. - 600ms game ticks. - 28 slot inventory. - Classless. Skills level 1-99 as you use them. - Solo friendly just like you remember from 2001. Grind and chat with friends. - Ironman-style, slow, grind up your own gear progression. Vendors generally don't sell craftable items. - Non-violent ways to use combat skills with "dangerous work". - Discoverable safespots for chill training ranged and science. - A detailed casino for you to waste all the credits you grind up for. ## Skills | Skill | Description | | ------------ | --------------------------------------------------------------------------------- | | Accuracy | How accurate you are with melee weapons. | | Strength | How hard you hit with melee weapons. | | Defense | With higher defense you are less likely to get hit. | | Hit Points | Your HP is your maximum amount of health. | | Ranged | Accuracy and effectiveness with using bows, guns, and thrown weapons. | | Science | Accuracy and effectiveness using scrap for utility and combat. Almost magical! | | Technology | Temporary togglable buffs that slowly drain your battery. Recharges at terminals. | | Fishing | Relax, AFK, and catch some fish for easy food. | | Mining | Relax, AFK, and mine some ore. Or do sweaty 3-tick mining to mine a lot of ore. | | Woodcutting | The best skill. Chop trees to get wood. | | Firemaking | Burn logs to watch this number increase. | | Assassin | Take on jobs to slay large numbers of creatures and rivals for big rewards. | | Hacking | Follow rumors using illegal computer skills for personal gain. | | Thieving | Steal limitless credits and farming seeds from the rich NPCs of Vesta. | | Scavenging | Pilfer junkyard scrap, then turn it into components for Science. | | Farming | Grow your own food and reagents. You terraformed Vesta after all! | | Cooking | Cook food for HP and other minor buffs with your fish and crops. | | Smithing | Turn ore into bars. Turn bars into useful equipment and ammo! Modify weapons! | | Crafting | Create jewelry, clothes, glass, pottery, and fine silver items. | | Fletching | Create cheap low-tech bows, crossbows, darts, arrows, and bolts. | | Pharmacy | Clean herbs and brew potions for temporary buffs. | | Construction | Build a player-owned house for fast travel or to show off rare items. | | Agility | Get more stamina and shorter wait times when AFK travelling with APS. | # Building Install Go then ``` git clone https://git.historia.vg/git/thehouseoficarus cd thehouseoficarus go build -o thoi ./cmd/thoi ./thoi ``` Telnet to the port configured in `config.yaml` or bring up the web client. # Server Options (config.yaml) The `thoi` binary checks for a file named config.yaml in $XDG_CONFIG_HOME/thoi or the local directory. It creates one if it's not found. The game is designed around 600ms ticks, but you can change the `tick_length` here. You can also set up telnet, SSL telnet, HTTP, and HTTPS on different ports here. For the secure options can provide a private key and certificate. Use something like [certbot](https://certbot.eff.org/). If you enable HTTPS/Telnet TLS without providing certs, a self-signed cert will be generated and used for you. # AI Disclosure The THOI **game engine and tools** are ~~completely vibe coded~~ ~~agentically engineered~~ written with "LLM assistance". **LLMs do not generate any creative content** (e.g. story, characters, rooms, quests). LLMs do generate *example* content for dev testing, so you might see that somewhere, but not in the final game. I personally prefer mediocre solo dev writing to AI filler. # License 0BSD. Do whatever you want. Have fun.