# Third Collapse **Third Collapse** is an open source MUD written in Go and inspired by early 2000s tick-based skilling MMOs. There is not much here yet. # Gameplay - 28 slot inventory - Type and wait style skilling - Attack and wait combat - 600ms game ticks - AFK, semi-AFK, and active 'flicking' gameplay styles. - Classless. All attributes are skills that level 1-99 as you use them. - Planned skills include Attack, Strength, Defense, Hitpoints, Ranged, Science, Technology, Fishing, Woodcutting, Mining, Hunter, Thieving, Scavenging, Cooking, Smithing, Crafting, Fletching, Alchemy, Construction, Agility. - A detailed casino for you to waste all the credits you grind up for. # Setting TC is a low-tech sci-fi MUD. Computer systems are severely regulated following a partial Earth takeover of a benevolent dictator AI called the Second Collapse. Corrupt politicians are jailed. Harmful industries shutter. Wealth and power begin getting redistributed as it begins to build Utopia. The panicked ruling classes pool their resources into an astroturfed revolution of Neoluddites who embrace techno-terrorism in the name of supposed freedom. It works. Radio towers and data centers burn in a global wave of misplaced violence. The infrastructure that powers the internet is destroyed. Demagogues vow to never again let technology rule over mankind. Twenty four years later, the outer belt asteroid Gaia 04 loses all communication from Earth. That wouldn't be a problem for most Belters except your paycheck came from an Earth corp, so now you're de facto unemployed. What are you going to do now, mine and fish? # License 0BSD. Do whatever you want.