From 9d4b799db4868bcab291b83599ff088763cd4ed6 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 24 Jun 2026 20:58:25 -0400 Subject: feat: new type of non-violent 'combat': work --- worldbuilding_guide/wandering_mobs.md | 20 -------------------- 1 file changed, 20 deletions(-) delete mode 100644 worldbuilding_guide/wandering_mobs.md (limited to 'worldbuilding_guide/wandering_mobs.md') diff --git a/worldbuilding_guide/wandering_mobs.md b/worldbuilding_guide/wandering_mobs.md deleted file mode 100644 index 8d49ed9..0000000 --- a/worldbuilding_guide/wandering_mobs.md +++ /dev/null @@ -1,20 +0,0 @@ -## Wandering Mobs - -Mob wandering is configured per-instance in the room YAML, not on the mob definition: -```yaml -# In a room: -mobs: - - id: man - wander_interval: 10 # attempt to wander every 10 ticks - - id: man - wander_interval: 15 - wander_rooms: [5, 6, 7] # optional — restrict which rooms via exits -``` - -Mobs wander through legal (unconditioned) room exits. When the wander interval expires, -the mob picks a random exit with no conditions and moves through it. If `wander_rooms` -is set, only exits leading to those room IDs are legal. Mobs without `wander_interval` -never wander. Mobs stop wandering while in combat. Dead mobs respawn at their home room. - ---- - -- cgit v1.2.3