From 9d4b799db4868bcab291b83599ff088763cd4ed6 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 24 Jun 2026 20:58:25 -0400 Subject: feat: new type of non-violent 'combat': work --- worldbuilding_guide/index.md | 17 ----------------- 1 file changed, 17 deletions(-) delete mode 100644 worldbuilding_guide/index.md (limited to 'worldbuilding_guide/index.md') diff --git a/worldbuilding_guide/index.md b/worldbuilding_guide/index.md deleted file mode 100644 index e79ee1b..0000000 --- a/worldbuilding_guide/index.md +++ /dev/null @@ -1,17 +0,0 @@ -## Quick Reference - -| What you want | Where to put it | -|---|---| -| A room | `data/rooms/.yaml` | -| An item (sword, ore, key) | `data/items/.yaml` | -| A mob (NPC, monster) | `data/mobs/.yaml` | -| An interactive object (rock, lever, door) | `data/objects/.yaml` | -| A shared drop table | `data/drops/.yaml` | -| A crafting recipe | In the output item's YAML under a `craft:` block | -| A help topic | `data/help/.yaml` | -| A science module | `data/modules/.yaml` | -| An agility course | `data/courses/.yaml` | -| A player house | `data/rooms/player_housing/.yaml` | - -Behaviors (gather, talk, use) are defined **inline** in object and mob YAML -under `gather:`, `talk:`, or `use:` keys. There is no separate behavior directory. -- cgit v1.2.3