From e4bc2de6e6aa507044a6a75b4c1954974539a857 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Sun, 21 Jun 2026 02:26:57 -0400 Subject: feat: combat health bar. color improvements. --- worldbuilding_guide/hacking.md | 22 ---------------------- 1 file changed, 22 deletions(-) (limited to 'worldbuilding_guide/hacking.md') diff --git a/worldbuilding_guide/hacking.md b/worldbuilding_guide/hacking.md index 6f9bf9a..8927b3e 100644 --- a/worldbuilding_guide/hacking.md +++ b/worldbuilding_guide/hacking.md @@ -46,26 +46,4 @@ type XPBonuser interface { } ``` -### Agility Courses -Agility courses are defined in `data/courses/.yaml`. Each course defines a sequence of obstacle rooms with specific verbs. - -```yaml -id: "vent_shaft" -name: "Ventilation Shaft Course" -required_level: 1 -start_room: 200 -completion_xp: 40 -obstacles: - - room_id: 201 - verb: scramble - ticks_per_phase: 2 - xp: 8 - fail_damage: [1, 2] - messages: - - "You approach the corroded ventilation wall..." - - "You find footholds in the rusted panels and begin to climb..." - - "You scramble up the wall and haul yourself onto the ledge!" -``` - -Each obstacle room should have an `on_enter` message telling the player which verb to use, and a `down` exit back to the course hub. -- cgit v1.2.3